Maze of Ith
Land
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
- CMC
- 0
- Mana cost
- Color identity
- C
- Rarity
- rare
- Set
- Dominaria Remastered
- Price
- $8.69
- EDHREC rank
- #522
Maze of Ith is one of the most efficient pieces of repeatable protection and combat disruption ever printed on a land — zero mana to include, zero mana to activate during combat. The cost is real: it doesn't produce mana, so it compresses your colored sources, and it creates some corner-case tension with untap effects like Magus of the Candelabra and commanders that punish targeting like Horobi, Death's Wail.
Best Commanders
Commanders with the highest synergy

Horobi, Death's Wail
Horobi, Death's Wail turns any targeting effect into a kill spell, and Maze of Ith's combat-step activation targets a creature — meaning you can point it at any attacker or blocker to destroy it outright, turning a defensive land into a colorless Murder with no mana cost.

Phelddagrif
Phelddagrif decks lean into group hug and survival, and Maze of Ith is the cleanest way to neutralize the most dangerous attacker at the table each turn without spending a card or a spell — exactly the kind of free, repeatable insurance a politics deck wants.

Xantcha, Sleeper Agent
Xantcha, Sleeper Agent gets donated to an opponent, and Maze of Ith lets you neutralize Xantcha when she attacks you, stripping the combat damage while leaving the card-draw engine intact for everyone else.

Sokrates, Athenian Teacher
Sokrates, Athenian Teacher rewards tapping creatures for discussions and lessons, and Maze of Ith's untap clause — which untaps the creature after combat — pairs with Sokrates to give you a free tap-and-untap trigger loop on an attacking creature each combat step.

Pramikon, Sky Rampart
Pramikon, Sky Rampart restricts attack directions and wants to survive combat at all costs; Maze of Ith covers the one gap a directional lock can't fully close — a designated attacker who would otherwise connect — making the defensive package nearly airtight.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Maze of Ith is most at home: a singleton format full of massive, game-ending attackers is exactly the context where a free, reusable untap effect is worth a land slot. In Legacy it sees occasional play in midrange and control shells that can absorb the colorless land cost, primarily as a way to fog the scariest threat for a turn without tapping out. Vintage allows it but the format moves too fast for a defensive land to matter often. Oathbreaker is legal and the logic mirrors Commander — protect your planeswalker, neutralize the biggest swinger. Modern, Pioneer, Standard, and Pauper are all non-starters.
Key Combos
Combo lines featuring this card





Magus of the CandelabraMaze of IthUrza's TowerUrza's Power PlantUrza's Mine
Infinite mana lands you control can produce; Infinite untap of lands you control
View on Commander Spellbook ↗

Argothian ElderMaze of Ith
Infinite mana lands you control can produce; Infinite untap of lands you control
View on Commander Spellbook ↗

Ley WeaverMaze of Ith
Infinite mana lands you control can produce; Infinite untap of lands you control
View on Commander Spellbook ↗

Maze of IthKrosan Restorer
Infinite mana lands you control can produce; Infinite untap of lands you control
View on Commander Spellbook ↗


Magus of the CandelabraMaze of IthGaea's Cradle
Infinite mana lands you control can produce; Infinite green mana; Infinite untap of lands you control
View on Commander Spellbook ↗Budget Alternatives
Cheaper options that do most of the same work
Tower of the Magistrate and Reconnaissance are the closest cheap alternatives to Maze of Ith, with Reconnaissance in particular replicating the untap-after-damage clause for roughly $3. Neither is a perfect swap — Tower requires white mana and grants protection rather than untapping, and Reconnaissance only works on your own creatures — but both cover the most common use case of pulling a creature out of a bad combat.
Price Context
Current price
$8.69 mid tier
At $8.69, Maze of Ith sits in the mid tier — expensive enough to feel like a deliberate include, cheap enough that it belongs in any deck that can absorb the colorless land slot. It has been reprinted multiple times and supply is reasonable, so the price is stable rather than speculative.
Explore
Sources
Mentioned
- Magus of the Candelabra
- Horobi, Death's Wail
- Phelddagrif
- Xantcha, Sleeper Agent
- Sokrates, Athenian Teacher
- Pramikon, Sky Rampart
- Urza's Tower
- Urza's Power Plant
- Urza's Mine
- Argothian Elder
- Ley Weaver
- Krosan Restorer
- Gaea's Cradle
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.