Platinum Angel
Artifact Creature — Angel
Flying
You can't lose the game and your opponents can't win the game.
- CMC
- 7
- Mana cost
- Color identity
- C
- Rarity
- mythic
- Set
- Historic Anthology 2
- Price
- —
- EDHREC rank
- #1773
Platinum Angel makes it impossible for you to lose the game — as long as it stays on the battlefield, any condition that would cause you to lose simply doesn't apply. The cost is the word "artifact": every opponent's removal spell, board wipe, and Naturalize effect becomes a must-answer the moment this hits the table. It's the backbone of Phage the Untouchable builds and the enabler of Ad Nauseam loops that would otherwise kill you, and for those specific purposes nothing else does the job.
Best Commanders
Commanders with the highest synergy

Phage the Untouchable
Phage the Untouchable loses the game on contact with anything other than a combat damage trigger, so Platinum Angel is the premier safety net — casting Phage from hand while the Angel is in play means you don't immediately concede to your own commander.

Teval, Arbiter of Virtue
Teval, Arbiter of Virtue cares about life totals and counters in ways that can push your life to zero or below during aggressive combo turns, and Platinum Angel keeps those self-inflicted death triggers from ending the game prematurely.

Mister Negative
Mister Negative plays with -1/-1 counters and damage-dealing effects that regularly drain the controller's life total, making Platinum Angel a reliable insurance policy that lets those engines run without fear of losing.

Avacyn, Angel of Hope
Avacyn, Angel of Hope already protects the board with indestructible, and Platinum Angel slots into that shell as a redundant can't-lose effect — together they form a two-piece lock that's very difficult for opponents to dismantle.

Auntie Blyte, Bad Influence
Auntie Blyte, Bad Influence converts life loss into power and damage, incentivizing you to lose as much life as possible, and Platinum Angel is the reason those self-damage engines don't end the game before you can convert them into lethal output.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Platinum Angel is legal in Commander, Legacy, Modern, Vintage, and Oathbreaker, but Commander is where it does real work. In 60-card formats the seven-mana cost is a near-disqualifying number — Modern and Legacy play at speeds where this never resolves without a dedicated cheat-into-play shell, and Vintage has enough broken acceleration to make it theoretically castable but rarely optimal. Commander is the correct home: the singleton rule makes redundancy less critical, seven mana is reachable by mid-game, and the political weight of a resolved Platinum Angel changes how every opponent sequences their removal for the rest of the game.
Key Combos
Combo lines featuring this card



Platinum AngelAxis of MortalityWall of Blood
Target player loses the game on each of your turns
View on Commander Spellbook ↗


Platinum AngelMagus of the MirrorWall of Blood
Target player loses the game
View on Commander Spellbook ↗


Platinum AngelSoul ConduitWall of Blood
Target player loses the game on each of your turns
View on Commander Spellbook ↗Price Context
Current price
unknown tier
Platinum Angel has been reprinted enough times that copies are widely available, and the current price reflects that accessibility rather than scarcity. Check current listings on TCGPlayer or Scryfall for the most accurate number — this is not a card you should have trouble finding at a reasonable entry point.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.

