Anara, Wolvid Familiar
Legendary Creature — Wolf Beast
During your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.)
Partner (You can have two commanders if both have partner.)
- CMC
- 4
- Mana cost
- Color identity
- G
- Rarity
- uncommon
- Set
- Commander Legends
- Price
- —
- EDHREC rank
- #4143
Anara, Wolvid Familiar gives your commander indestructible at no mana cost beyond its own inclusion — just keep it on the battlefield and your commander survives board wipes, targeted removal, and combat math that would otherwise end your game plan. Slinza, the Spiked Stampede and Anzrag, the Quake-Mole both lean on this protection heavily, since losing their commander mid-combo collapses their entire engine.
Best Commanders
Commanders with the highest synergy

Slinza, the Spiked Stampede
Slinza, the Spiked Stampede needs to survive combat repeatedly to generate value, and Anara, Wolvid Familiar's passive indestructible clause keeps Slinza swinging through blockers and board wipes without a trip to the command zone.

Anzrag, the Quake-Mole
Anzrag, the Quake-Mole wants to attack every combat and punish opponents for blocking — Anara, Wolvid Familiar ensures Anzrag survives the resulting pile-ons, keeping the forced-combat engine intact turn after turn.

Voja, Jaws of the Conclave
Voja, Jaws of the Conclave triggers on attacking, so keeping it alive through removal and blocks is critical; Anara, Wolvid Familiar's indestructible coverage protects the card-draw and pump engine Voja builds each swing.

Vrondiss, Rage of Ancients
Vrondiss, Rage of Ancients needs to receive damage to trigger its Spirit token loop, which creates a target on its back — Anara, Wolvid Familiar lets Vrondiss soak that damage without dying, sustaining the combo indefinitely.
Tovolar, Dire Overlord
Tovolar, Dire Overlord transforms and generates card advantage through combat, making it a removal magnet; Anara, Wolvid Familiar provides cheap insurance so Tovolar stays on the battlefield long enough to flip and snowball.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Anara, Wolvid Familiar is a Commander card through and through — the passive indestructible grant is most impactful when your deck is built around a single commander that opponents are actively trying to answer. In Legacy and Vintage, where it's technically legal, the effect is too slow and too conditional for constructed formats that don't revolve around a designated commander creature. Oathbreaker is a plausible home for the same reason Commander is: your planeswalker faces repeated targeting, and a free indestructible shield has real utility in a format built around a named permanent.
Key Combos
Combo lines featuring this card


Anzrag, the Quake-MoleAnara, Wolvid Familiar
Near-infinite combat phases; Near-infinite untap of creatures you control; Near-infinite mana creatures you control can produce
View on Commander Spellbook ↗Price Context
Current price
unknown tier
Current pricing data for Anara, Wolvid Familiar isn't available in this snapshot, so check Scryfall or TCGPlayer for the live figure. Given its Partner designation and near-universal inclusion in Slinza and Anzrag builds, expect demand to keep it above bulk — but as a non-rare Partner it's rarely expensive to acquire.
Explore
Sources
Mentioned
- Anzrag, the Quake-Mole
- Slinza, the Spiked Stampede
- Voja, Jaws of the Conclave
- Vrondiss, Rage of Ancients
- Tovolar, Dire Overlord
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.