Lethal Vapors + Teferi's Protection + City of Solitude
3-card combo · WBG
Verdict
Yes — this 3-card lock skips every remaining turn while Teferi's Protection keeps the pilot untouchable until opponents deck out.
- Cards required
- 3
- Cheapest stack total
- $65.60
- Color identity
- WBG
- Popularity
- 35 decks
- Format
- Commander
Lethal Vapors' activated ability skips a player's next turn as a cost; stacking it arbitrarily many times skips enough turns to outlast every opponent's library. City of Solitude shuts down instant-speed interaction while the stack loads, and Teferi's Protection makes the pilot immune to damage, effects, and life-loss while those abilities resolve one by one. The shell is Abzan stax — the kind of deck running Demonic Tutor, Enlightened Tutor, and redundant lock pieces.
Recipe
How it works
01
Prerequisites
—
02
Steps
- Cast Lethal Vapors by paying
.
- Activate Lethal Vapors an arbitrarily large number of times.
- Cast Teferi's Protection by paying
: until your next turn your life total can't change and you have protection from everything.
- Allow all the activated abilities from Lethal Vapors to resolve, skipping an arbitrarily large number of turns.
03
Result
Skip all your future turns, causing your opponents to eventually draw from an empty library and lose the game; You have protection from everything; Your life total can't change; Lock
Variations
Cheaper, tighter, alternate lines
Drop City of Solitude if the table is light on instant-speed removal — the lock still functions without it, just with more exposure during resolution. Grand Abolisher is a cheaper substitute on the protection axis, though it doesn't survive a board wipe the way protection from everything does. There is no kill condition to bolt on here; skipping enough turns to drain every opponent's library is the win.
Verified on Commander Spellbook · Combo ID city-of-solitude-lethal-vapors-teferis-protection
Updated . Data from Commander Spellbook, Scryfall, and EDHREC.





