Balancing Act + Teferi's Protection

2-card combo · W

Verdict

Yes — two white spells wipe every opponent's board and strip all their lands without touching a single permanent you control.

Cards required
2
Cheapest stack total
$1.57
Color identity
W
Popularity
606 decks
Format
Commander
Buy required cards on TCGplayer

Balancing Act forces each player to sacrifice permanents down to the player with the fewest; Teferi's Protection phases out everything you control at instant speed before Balancing Act resolves, setting your count to zero and dragging every opponent to match it. The result is a one-sided Armageddon plus creature wipe that costs 4 mana after Balancing Act is already on the stack — mono-white stax and prison shells run this as a reset button that only they can rebuild from.

Recipe

How it works

01

Prerequisites

02

Steps

  1. Cast Balancing Act by paying {2}{W}{W}.
  2. Holding priority, cast Teferi's Protection by paying {2}{W}, causing all permanents you control to phase out.
  3. Resolve Balancing Act, causing each opponent to sacrifice all their permanents as you control no permanents that aren't phased out.

03

Result

Each opponent sacrifices all permanents they control; Mass Land Denial

Variations

Cheaper, tighter, alternate lines

No meaningful substitutes exist for either half — the phase-out clause on Teferi's Protection is what makes the math work, and Balancing Act is the only card that punishes a zero-permanent count this broadly. The combo wins the value war but not the game outright; follow up with a fast threat or a planeswalker that generates card advantage, since opponents hitting zero permanents need a reason not to scoop and rebuild on the spot.

Verified on Commander Spellbook · Combo ID balancing-act-teferis-protection

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Updated . Data from Commander Spellbook, Scryfall, and EDHREC.