Balancing Act + Teferi's Protection
2-card combo · W
Verdict
Yes — two white spells wipe every opponent's board and strip all their lands without touching a single permanent you control.
- Cards required
- 2
- Cheapest stack total
- $1.57
- Color identity
- W
- Popularity
- 606 decks
- Format
- Commander
Balancing Act forces each player to sacrifice permanents down to the player with the fewest; Teferi's Protection phases out everything you control at instant speed before Balancing Act resolves, setting your count to zero and dragging every opponent to match it. The result is a one-sided Armageddon plus creature wipe that costs 4 mana after Balancing Act is already on the stack — mono-white stax and prison shells run this as a reset button that only they can rebuild from.
Recipe
How it works
01
Prerequisites
—
02
Steps
- Cast Balancing Act by paying
.
- Holding priority, cast Teferi's Protection by paying
, causing all permanents you control to phase out.
- Resolve Balancing Act, causing each opponent to sacrifice all their permanents as you control no permanents that aren't phased out.
03
Result
Each opponent sacrifices all permanents they control; Mass Land Denial
Variations
Cheaper, tighter, alternate lines
No meaningful substitutes exist for either half — the phase-out clause on Teferi's Protection is what makes the math work, and Balancing Act is the only card that punishes a zero-permanent count this broadly. The combo wins the value war but not the game outright; follow up with a fast threat or a planeswalker that generates card advantage, since opponents hitting zero permanents need a reason not to scoop and rebuild on the spot.
Verified on Commander Spellbook · Combo ID balancing-act-teferis-protection
Updated . Data from Commander Spellbook, Scryfall, and EDHREC.





