Inalla, Archmage Ritualist + Spellseeker + Culling the Weak + Shallow Grave + Burnt Offering + Finale of Promise + Reanimate + Entomb + Archaeomancer + Unearth
10-card combo · UBR
Verdict
Yes — this 10-card line is a legitimate Inalla kill, but the setup cost in life, cards, and sequencing makes it a glass cannon that folds to any disruption mid-chain.
- Cards required
- 10
- Cheapest stack total
- $116.71
- Color identity
- UBR
- Popularity
- 629 decks
- Format
- Commander
Inalla, Archmage Ritualist is the engine: every Wizard ETB creates a haste token for one black, which the loop exploits by stacking Inalla's trigger under Spellseeker's to extend the chain through Culling the Weak, Burnt Offering, and Finale of Promise. The sequence demands 13 life as fuel for Reanimate and threads through Archaeomancer to recur spells, ultimately landing on Shallow Grave to loop infinite hasty Archaeomancer tokens. This is a turbo-ritual storm line dressed as a reanimator package, and it lives or dies by resolving Spellseeker untouched.
Recipe
How it works
01
Prerequisites
Your life total is at least 13 life.
02
Steps
- Cast Spellseeker, stacking Inalla's trigger under Spellseeker's ETB trigger.
- Tutor Culling the Weak to hand with Spellseeker's ability.
- Cast Culling the Weak, sacrificing Spellseeker and adding
.
- Resolve and pay for the Inalla trigger from earlier, creating a token copy of Spellseeker and leaving
floating.
- When the token ETBs, tutor Unearth to your hand.
- Unearth Spellseeker, leaving
floating.
- Shortcut resolving both Inalla's trigger and Spellseeker's ETB, tutoring for Burnt Offering and Finale of Promise, leaving
floating.
- Cast Burnt Offering, sacrificing Spellseeker and adding
.
- Use that mana to cast Finale of Promise with X=1 targeting Unearth and Culling the Weak.
- Sacrifice a Spellseeker token to Culling the Weak for
and Unearth Spellseeker.
- Resolve Spellseeker's ETB and Inalla's trigger, tutoring Entomb and Reanimate into hand.
- Entomb and then Reanimate Archaeomancer, leaving
floating.
- Resolve Archaeomancer's ETB, returning Burnt Offering from your graveyard to your hand.
- Cast Burnt Offering on Archaeomancer, adding
.
- Resolve the Inalla trigger from when Archaeomancer ETB'd and return Reanimate to your hand, leaving
floating.
- Reanimate Archaeomancer and resolve the Inalla trigger, retrieving Burnt Offering and FInale of promise,
floating.
- Sacrifice Archaeomancer to Burnt Offering, adding
.
- Cast FInale of Promise with X=1 targeting Entomb and Reanimate.
- Entomb Shallow Grave and Reanimate Archaeomancer,
floating.
- Resolve the Archaeomancer trigger returning Burnt Offering from your graveyard to your hand.
- Sacrifice Archaeomancer to Burnt Offering, adding
.
- Resolve the Inalla trigger, making a token copy of Archaeomancer with haste and leaving
floating.
- Return Shallow Grave with the token copy's ETB.
- Cast Shallow Grave targeting Archaeomancer, leaving
floating.
- Repeat steps 20-24 for infinite hasty Archaeomancers.
03
Result
Infinite creature tokens with haste; Infinite death triggers; Infinite ETB; Infinite LTB; Infinite sacrifice triggers
Variations
Cheaper, tighter, alternate lines
Shortening the path matters here — lists that already run Demonic Tutor or Imperial Seal can skip Entomb as a dedicated tutor and assemble the Archaeomancer-Shallow Grave loop faster. Snap is the stock Archaeomancer substitute if the graveyard is hated out, and Dualcaster Mage replaces Archaeomancer in lines where a Finale of Promise copy is all that's needed to close.
Verified on Commander Spellbook · Combo ID archaeomancer-reanimate-unearth
Updated . Data from Commander Spellbook, Scryfall, and EDHREC.















