Final Fortune
Instant
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
- CMC
- 2
- Mana cost
- Color identity
- R
- Rarity
- rare
- Set
- World Championship Decks 1998
- Price
- $12.36
- EDHREC rank
- #1502
Final Fortune gives you an extra turn for two mana — the cheapest rate on the effect in the game — with the single caveat that you lose if the turn ends. That rider is irrelevant in any deck running Isochron Scepter to loop it infinitely or Rograkh, Son of Rohgahh // Silas Renn, Seeker Adept to win before the end step ever resolves.
Best Commanders
Commanders with the highest synergy


Rograkh, Son of Rohgahh // Silas Renn, Seeker Adept
Rograkh, Son of Rohgahh // Silas Renn, Seeker Adept is the definitive Final Fortune home — Silas tutors it onto an Isochron Scepter, and the deck wins on infinite extra turns before the lose trigger ever matters.


Dargo, the Shipwrecker // Tymna the Weaver
Dargo, the Shipwrecker // Tymna the Weaver runs in the same Isochron Scepter package, using Final Fortune as the extra-turn engine that closes games after assembling the combo with white disruption backing it up.

Obeka, Brute Chronologist
Obeka, Brute Chronologist is the natural foil to Final Fortune's downside — tap Obeka at end of your extra turn to end the phase and skip the lose trigger entirely, turning a dangerous one-shot into a clean repeatable effect.


Malcolm, Keen-Eyed Navigator // Vial Smasher the Fierce
Malcolm, Keen-Eyed Navigator // Vial Smasher the Fierce uses Final Fortune as the final burst to win on a lethal combat turn, accepting the lose rider because the game ends before it resolves.

Ob Nixilis, Captive Kingpin
Ob Nixilis, Captive Kingpin pairs with Final Fortune to chain extra turns in a damage-doubling shell, taking the calculated risk that a single extra turn is all it needs to push lethal.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Final Fortune is a Commander card through and through — the singleton rule means you're committing to one high-variance play rather than building around multiples, and the combo infrastructure (Isochron Scepter, Obeka, Brute Chronologist) that defangs its lose condition exists almost exclusively in that format. In Legacy and Vintage, Final Fortune is legal but fringe: faster, more consistent combo decks don't need a two-mana extra turn stapled to a concession, and there's no commander-layer to reliably neutralize the downside. Oathbreaker is the one other format where it finds a legitimate home, since the 20-life total and fast games mean one extra turn often closes things out before the trigger matters.
Key Combos
Combo lines featuring this card



Isochron ScepterFinal FortuneSundial of the Infinite
Infinite turns; Lock
View on Commander Spellbook ↗


Isochron ScepterFinal FortuneObeka, Brute Chronologist
Infinite turns; Lock
View on Commander Spellbook ↗



Obeka, Brute ChronologistFinal FortuneArchaeomancerFeldon of the Third Path
Infinite ETB; Infinite creature tokens; Infinite turns; Lock
View on Commander Spellbook ↗



Feldon of the Third PathSundial of the InfiniteFinal FortuneArchaeomancer
Infinite ETB; Infinite creature tokens; Infinite turns; Lock
View on Commander Spellbook ↗Budget Alternatives
Cheaper options that do most of the same work
There is no direct budget replacement for Final Fortune — the two-mana price tag on an extra turn is the card's entire identity, and the next-cheapest options like Seize the Day or Savage Beating do something meaningfully different. If the goal is simply a one-shot extra turn effect to close a game, Aggravated Assault or Waves of Aggression give repeatable combat steps that don't threaten a loss, though neither carries the raw efficiency or Isochron Scepter synergy that makes Final Fortune worth building around.
Price Context
Current price
$12.36 mid tier
At $12.36, Final Fortune sits in the mid tier — expensive enough to feel like a deliberate purchase, cheap enough that it belongs in any deck that can actually use it. The price is stable; it's a narrow card with a loyal combo audience, and that demand isn't going anywhere.
Explore
Sources
Mentioned
- Isochron Scepter
- Rograkh, Son of Rohgahh // Silas Renn, Seeker Adept
- Dargo, the Shipwrecker // Tymna the Weaver
- Obeka, Brute Chronologist
- Malcolm, Keen-Eyed Navigator // Vial Smasher the Fierce
- Ob Nixilis, Captive Kingpin
- Sundial of the Infinite
- Archaeomancer
- Feldon of the Third Path
- Platinum Angel
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.
