Final Fortune

Instant

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

CMC
2
Mana cost
{R}{R}
Color identity
R
Rarity
rare
Set
World Championship Decks 1998
Price
$12.36
EDHREC rank
#1502
Buy on TCGplayer
Final Fortune card art
Final Fortune gives you an extra turn for two mana — the cheapest rate on the effect in the game — with the single caveat that you lose if the turn ends. That rider is irrelevant in any deck running Isochron Scepter to loop it infinitely or Rograkh, Son of Rohgahh // Silas Renn, Seeker Adept to win before the end step ever resolves.

Best Commanders

Commanders with the highest synergy

01
Rograkh, Son of RohgahhSilas Renn, Seeker Adept

Rograkh, Son of Rohgahh // Silas Renn, Seeker Adept

83.7% of decks · synergy 0.78

Rograkh, Son of Rohgahh // Silas Renn, Seeker Adept is the definitive Final Fortune home — Silas tutors it onto an Isochron Scepter, and the deck wins on infinite extra turns before the lose trigger ever matters.

02
Dargo, the ShipwreckerTymna the Weaver

Dargo, the Shipwrecker // Tymna the Weaver

78.5% of decks · synergy 0.76

Dargo, the Shipwrecker // Tymna the Weaver runs in the same Isochron Scepter package, using Final Fortune as the extra-turn engine that closes games after assembling the combo with white disruption backing it up.

03
Obeka, Brute Chronologist

Obeka, Brute Chronologist

58.1% of decks · synergy 0.53

Obeka, Brute Chronologist is the natural foil to Final Fortune's downside — tap Obeka at end of your extra turn to end the phase and skip the lose trigger entirely, turning a dangerous one-shot into a clean repeatable effect.

04
Malcolm, Keen-Eyed NavigatorVial Smasher the Fierce

Malcolm, Keen-Eyed Navigator // Vial Smasher the Fierce

53.8% of decks · synergy 0.48

Malcolm, Keen-Eyed Navigator // Vial Smasher the Fierce uses Final Fortune as the final burst to win on a lethal combat turn, accepting the lose rider because the game ends before it resolves.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Final Fortune is a Commander card through and through — the singleton rule means you're committing to one high-variance play rather than building around multiples, and the combo infrastructure (Isochron Scepter, Obeka, Brute Chronologist) that defangs its lose condition exists almost exclusively in that format. In Legacy and Vintage, Final Fortune is legal but fringe: faster, more consistent combo decks don't need a two-mana extra turn stapled to a concession, and there's no commander-layer to reliably neutralize the downside. Oathbreaker is the one other format where it finds a legitimate home, since the 20-life total and fast games mean one extra turn often closes things out before the trigger matters.

Key Combos

Combo lines featuring this card

Budget Alternatives

Cheaper options that do most of the same work

There is no direct budget replacement for Final Fortune — the two-mana price tag on an extra turn is the card's entire identity, and the next-cheapest options like Seize the Day or Savage Beating do something meaningfully different. If the goal is simply a one-shot extra turn effect to close a game, Aggravated Assault or Waves of Aggression give repeatable combat steps that don't threaten a loss, though neither carries the raw efficiency or Isochron Scepter synergy that makes Final Fortune worth building around.

Price Context

Current price

$12.36 mid tier

At $12.36, Final Fortune sits in the mid tier — expensive enough to feel like a deliberate purchase, cheap enough that it belongs in any deck that can actually use it. The price is stable; it's a narrow card with a loyal combo audience, and that demand isn't going anywhere.

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Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.