Spawning Grounds

Enchantment — Aura

Enchant land
Enchanted land has "{T}: Create a 5/5 green Beast creature token with trample."

CMC
8
Mana cost
{6}{G}{G}
Color identity
G
Rarity
rare
Set
The List
Price
$0.24
EDHREC rank
#18157
Buy on TCGplayer
Spawning Grounds card art
Spawning Grounds turns any land into a Beast factory — one 3/3 per attack step, no mana required after the enchantment resolves. The catch is the seven-mana cost and the lightning-rod problem: enchanting a land invites your opponent to kill the land in response, so without Earthcraft or a similar untap engine to cash in immediately, you're gambling a full turn of investment on nothing.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is the only format where Spawning Grounds is realistically playable, and even there it occupies a narrow niche. The seven-mana cost is prohibitive in Legacy and Vintage, where the game is usually decided before this resolves, and the vulnerability to land destruction makes it a liability in those formats' threat-dense environments. In Commander, the slower pace and higher land counts give you time to land it and start generating Beasts, especially in green decks that can ramp to seven reliably. Oathbreaker is legal but suffers the same speed problem as the two-player formats — the 20-life total and faster games leave little room for a do-nothing enchantment turn.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.24 bulk tier

At $0.24, Spawning Grounds is pure bulk — you're paying for cardboard and shipping, not the card. Demand is low enough that this price is stable at the floor; there's no meaningful trajectory up unless a powerful new Beast or Earthcraft-style synergy pushes it into the spotlight.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.