Replenish
Sorcery
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
- CMC
- 4
- Mana cost
- Color identity
- W
- Rarity
- rare
- Set
- World Championship Decks 2000
- Price
- $56.93
- EDHREC rank
- #3771
Replenish puts every enchantment from your graveyard onto the battlefield simultaneously for four mana — one card undoes a sweeper, a discard engine, or an entire game's worth of attrition. Decks built around enchantment density, from Summon: Esper Valigarmanda piles to Tuvasa the Sunlit voltron, treat it as a non-negotiable include.
Best Commanders
Commanders with the highest synergy

Tuvasa the Sunlit
Tuvasa the Sunlit turns enchantment count directly into card draw and power, so a mass recursion spell like Replenish doesn't just rebuild the board — it restarts the draw engine at full speed after any wrath.

Zur, Eternal Schemer
Zur, Eternal Schemer animates enchantments as creatures, meaning Replenish reloads both the enchantment synergies and the entire threat base in a single cast.

Daxos the Returned
Daxos the Returned generates experience counters from enchantments entering the battlefield, so Replenish dropping five enchantments at once can spike the counter total and produce a game-ending token on the same turn.

Sythis, Harvest's Hand
Sythis, Harvest's Hand draws a card for each enchantment that enters, which means Replenish with a stocked graveyard translates directly into a massive refuel — this is why Sythis lists run it at a 17% rate.

Estrid, the Masked
Estrid, the Masked untaps enchanted permanents and generates value off enchantment recursion loops, making Replenish a central piece of the engine rather than just a recovery tool.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Replenish earns its price tag — forty-card graveyards, repeated sweepers, and enchantment-heavy builds all conspire to make the effect backbreaking at almost any point in the game. In Legacy, the card is legal and has seen fringe play in dedicated enchantress shells, but the format's speed limits how often you can set up a graveyard worth reloading. Vintage permits it and the raw power is obviously there, but dedicated enchantment strategies aren't a serious part of that metagame. Replenish is not legal in Modern, Pioneer, Standard, or Pauper, so Commander and Oathbreaker are the practical homes, and Commander is by far the more relevant of the two.
Key Combos
Combo lines featuring this card



Summon: Esper ValigarmandaReplenishResourceful Defense
Infinite LTB; Infinite ETB; Infinite sacrifice triggers; Infinite death triggers; Infinite storm count; Infinite red mana; Infinite magecraft triggers; Infinite recursion of enchantment cards in your graveyard; Infinite casts of instant and sorcery cards in opponents' graveyards
View on Commander Spellbook ↗Budget Alternatives
Cheaper options that do most of the same work
Open the Vaults does the closest impression of Replenish for around $1, returning all enchantments and artifacts from all graveyards — the symmetry is a real cost, but in a focused enchantment deck you'll usually benefit most. Brilliant Restoration hits only your permanents with no symmetry drawback, though at seven mana it comes online a full three turns later than Replenish and is much harder to deploy in response to a wrath.
Price Context
Current price
$56.93 premium tier
At $56.93, Replenish sits firmly in the premium tier — this is a reserved-list card with no reprint path, so the price reflects genuine scarcity rather than recent hype. It holds value reliably for that reason, but that's also the ceiling: it won't get cheaper, and any enchantment deck that can afford it should already own one.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.