Replenish

Sorcery

Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)

CMC
4
Mana cost
{3}{W}
Color identity
W
Rarity
rare
Set
World Championship Decks 2000
Price
$56.93
EDHREC rank
#3771
Buy on TCGplayer
Replenish card art
Replenish puts every enchantment from your graveyard onto the battlefield simultaneously for four mana — one card undoes a sweeper, a discard engine, or an entire game's worth of attrition. Decks built around enchantment density, from Summon: Esper Valigarmanda piles to Tuvasa the Sunlit voltron, treat it as a non-negotiable include.

Best Commanders

Commanders with the highest synergy

01
Tuvasa the Sunlit

Tuvasa the Sunlit

20.8% of decks · synergy 0.20

Tuvasa the Sunlit turns enchantment count directly into card draw and power, so a mass recursion spell like Replenish doesn't just rebuild the board — it restarts the draw engine at full speed after any wrath.

02
Zur, Eternal Schemer

Zur, Eternal Schemer

17.8% of decks · synergy 0.16

Zur, Eternal Schemer animates enchantments as creatures, meaning Replenish reloads both the enchantment synergies and the entire threat base in a single cast.

03
Daxos the Returned

Daxos the Returned

16.7% of decks · synergy 0.16

Daxos the Returned generates experience counters from enchantments entering the battlefield, so Replenish dropping five enchantments at once can spike the counter total and produce a game-ending token on the same turn.

04
Sythis, Harvest's Hand

Sythis, Harvest's Hand

17.1% of decks · synergy 0.15

Sythis, Harvest's Hand draws a card for each enchantment that enters, which means Replenish with a stocked graveyard translates directly into a massive refuel — this is why Sythis lists run it at a 17% rate.

05
Estrid, the Masked

Estrid, the Masked

15.7% of decks · synergy 0.15

Estrid, the Masked untaps enchanted permanents and generates value off enchantment recursion loops, making Replenish a central piece of the engine rather than just a recovery tool.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Replenish earns its price tag — forty-card graveyards, repeated sweepers, and enchantment-heavy builds all conspire to make the effect backbreaking at almost any point in the game. In Legacy, the card is legal and has seen fringe play in dedicated enchantress shells, but the format's speed limits how often you can set up a graveyard worth reloading. Vintage permits it and the raw power is obviously there, but dedicated enchantment strategies aren't a serious part of that metagame. Replenish is not legal in Modern, Pioneer, Standard, or Pauper, so Commander and Oathbreaker are the practical homes, and Commander is by far the more relevant of the two.

Key Combos

Combo lines featuring this card

Budget Alternatives

Cheaper options that do most of the same work

Open the Vaults does the closest impression of Replenish for around $1, returning all enchantments and artifacts from all graveyards — the symmetry is a real cost, but in a focused enchantment deck you'll usually benefit most. Brilliant Restoration hits only your permanents with no symmetry drawback, though at seven mana it comes online a full three turns later than Replenish and is much harder to deploy in response to a wrath.

Price Context

Current price

$56.93 premium tier

At $56.93, Replenish sits firmly in the premium tier — this is a reserved-list card with no reprint path, so the price reflects genuine scarcity rather than recent hype. It holds value reliably for that reason, but that's also the ceiling: it won't get cheaper, and any enchantment deck that can afford it should already own one.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.