Lurrus of the Dream-Den

Legendary Creature — Cat Nightmare

Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.

CMC
3
Mana cost
{1}{W/B}{W/B}
Color identity
BW
Rarity
rare
Set
Multiverse Legends
Price
EDHREC rank
#2687
Buy on TCGplayer
Lurrus of the Dream-Den card art
Lurrus of the Dream-Den gives you a repeatable once-per-turn recursion engine stapled to a lifelink body — the catch is it locks your deck to permanents with mana value 2 or less. In the right shell, particularly alongside Displacer Kitten for flicker abuse or Eriette of the Charmed Apple where cheap enchantments are already the whole game plan, that restriction costs almost nothing.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy banned
modern banned
pioneer banned
standard
vintage
pauper
oathbreaker

Lurrus of the Dream-Den carries three real restrictions: your deck can only contain permanents with mana value 2 or less (if it's your companion), it costs three mana to cast, and its recursion is limited to one permanent per turn. In Legacy, Modern, and Pioneer those constraints weren't constraining enough — the power of a free companion in aggressive and combo shells got it banned across all three. Commander gives it a pass for structural reasons: the companion mechanic interacts awkwardly with the 99-card singleton format (you'd have to build almost entirely around the restriction to use it as a companion), so most players just run Lurrus of the Dream-Den as a value creature in the 99, where it asks nothing of your deck construction and simply recovers cheap permanents that die.

Best Commanders

Commanders with the highest synergy

02
Amalia Benavides Aguirre

Amalia Benavides Aguirre

38.5% of decks · synergy 0.29

Amalia Benavides Aguirre's explore-and-lifegain loops lean on a cluster of low-cost permanents, and Lurrus of the Dream-Den keeps refueling the combo pieces — particularly payoff creatures and cheap artifacts — whenever the board gets disrupted.

03
Ardbert, Warrior of Darkness

Ardbert, Warrior of Darkness

33.3% of decks · synergy 0.24

Ardbert, Warrior of Darkness cares about your own permanents dying, and Lurrus of the Dream-Den turns that death trigger into a value loop by pulling cheap permanents straight back from the graveyard, threatening to retrigger Ardbert on demand.

04
Squall, SeeD Mercenary

Squall, SeeD Mercenary

28.0% of decks · synergy 0.19

Squall, SeeD Mercenary wants a dense package of efficient creatures and artifacts to equip and attack with, and Lurrus of the Dream-Den ensures the low-curve pieces of that package survive board interaction without needing dedicated graveyard support.

05
Raffine, Scheming Seer

Raffine, Scheming Seer

19.5% of decks · synergy 0.18

Raffine, Scheming Seer fills the graveyard through connive and draws a lot of cards, which means cheap permanents end up in the bin constantly — Lurrus of the Dream-Den converts that incidental self-mill into a steady stream of replayed threats and enablers.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data for Lurrus of the Dream-Den isn't currently available in this snapshot, so check Scryfall or TCGPlayer for the live number before buying. Given its ban history across multiple formats and niche-but-real Commander applications, it tends to hold value above bulk — verify current stock before assuming a deal.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.