Impostor Syndrome

Enchantment

Whenever a nontoken creature you control deals combat damage to a player, create a token that's a copy of it, except it isn't legendary.

CMC
6
Mana cost
{4}{U}{U}
Color identity
U
Rarity
mythic
Set
Through the Omenpaths
Price
EDHREC rank
#4025
Buy on TCGplayer
Impostor Syndrome card art
Impostor Syndrome turns a token copy of any creature into a persistent board presence — you get the enters-the-battlefield trigger, the activated abilities, and the stat line, all attached to a token that sticks around until the enchantment leaves. The catch is that the original creature gets exiled for as long as Impostor Syndrome stays in play, which means blinking or destroying the enchantment brings that creature back; against something like Aurelia, the Warleader, that's a feature, not a bug. Edea, Possessed Sorceress decks run it at over 40% inclusion because copying Edea herself doubles the token-generating engine without losing the commander to the command zone.

Best Commanders

Commanders with the highest synergy

01
Edea, Possessed Sorceress

Edea, Possessed Sorceress

40.3% of decks · synergy 0.39

Impostor Syndrome in an Edea, Possessed Sorceress deck lets you copy Edea herself, creating a second token-generating trigger engine without sending the original to the command zone — and because the enchantment exiles rather than kills, you're not paying commander tax when you want the real Edea back.

02
Felix Five-Boots

Felix Five-Boots

29.6% of decks · synergy 0.28

Felix Five-Boots cares deeply about connive and counters, and Impostor Syndrome slots in as a way to copy the highest-impact creature on the board — including Felix himself — to double up triggered abilities at instant speed with an enchantment that's harder to interact with than a creature.

03

Peter Parker

24.2% of decks · synergy 0.23

Peter Parker decks lean into role-assignment and copying effects, so Impostor Syndrome fits naturally as a way to replicate a key threat or commander ability while the original waits safely in exile rather than dying to removal.

04
Jin Sakai, Ghost of Tsushima

Jin Sakai, Ghost of Tsushima

21.7% of decks · synergy 0.19

Jin Sakai, Ghost of Tsushima generates power by attacking and accumulating resources, and Impostor Syndrome extends that by letting the deck copy the most dangerous attacker on the board — including opposing commanders — to push through extra damage or steal an activated ability.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Impostor Syndrome is legal in every major format except Pauper, but Commander is where it actually gets work done. In 60-card formats like Modern and Pioneer, four-mana enchantments that require a creature target compete with far faster threats, and the exile-until-removed clause creates too much dependency on the enchantment surviving a removal-heavy environment. In Legacy and Vintage the card is legal but irrelevant — the speed of those formats punishes anything that costs four mana and doesn't immediately win the game. Commander is the correct home: multiplayer games go long enough for the enchantment to generate real value, the card scales with the power of whatever creature it targets, and the political angle of exiling your own commander to reset it or copying an opponent's bomb is genuinely relevant at a 100-card table.

Key Combos

Combo lines featuring this card

642 decks
Impostor SyndromeAurelia, the Warleader

Impostor SyndromeAurelia, the Warleader

Infinite LTB; Infinite ETB; Infinite sacrifice triggers; Infinite death triggers; Infinite combat phases; Infinite untap of creatures you control; Infinite mana creatures you control can produce; Infinite combat damage

View on Commander Spellbook ↗
233 decks
Impostor SyndromeBreath of Fury

Impostor SyndromeBreath of Fury

Infinite LTB; Infinite ETB; Infinite sacrifice triggers; Infinite death triggers; Infinite combat phases; Infinite untap of creatures you control; Infinite mana creatures you control can produce; Infinite combat damage

View on Commander Spellbook ↗
33 decks
Impostor SyndromeFear of Missing OutAnger

Impostor SyndromeFear of Missing OutAnger

Infinite self-discard triggers; Near-infinite death triggers; Near-infinite ETB; Infinite draw triggers; Near-infinite LTB; Infinite rummaging; Near-infinite sacrifice triggers; Near-infinite combat damage; Near-infinite combat phases

View on Commander Spellbook ↗
32 decks
Impostor SyndromeCombat CelebrantAnger

Impostor SyndromeCombat CelebrantAnger

Infinite LTB; Infinite ETB; Infinite sacrifice triggers; Infinite death triggers; Infinite combat phases; Infinite untap of creatures you control; Infinite mana creatures you control can produce; Infinite combat damage

View on Commander Spellbook ↗

Price Context

Current price

unknown tier

Pricing data for Impostor Syndrome isn't currently available through the site, so check Scryfall or your preferred vendor for a live number. Given the card's niche but real demand in Edea and copy-themed Commander builds, it's worth checking foil versus non-foil spreads if aesthetics matter to your build.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.