Fear of Missing Out
Enchantment Creature — Nightmare
When this creature enters, discard a card, then draw a card.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
- CMC
- 2
- Mana cost
- Color identity
- R
- Rarity
- rare
- Set
- Duskmourn: House of Horror Promos
- Price
- —
- EDHREC rank
- #2660
Fear of Missing Out gives you an extra combat step and lets you untap an attacking creature — stapled onto a two-mana enchantment that replaces itself when it hits the graveyard, the card advantage cost is close to zero. Anywhere Kiki-Jiki, Mirror Breaker or Captain Howler, Sea Scourge wants repeated attacks or untap triggers, this is an automatic include.
Best Commanders
Commanders with the highest synergy

Captain Howler, Sea Scourge
Captain Howler, Sea Scourge wants to attack repeatedly to stack the Pirate payoffs, and Fear of Missing Out delivers an extra combat every turn cycle while untapping the creature you most need swinging again.

Terra, Herald of Hope
Terra, Herald of Hope's triggered abilities reward attacking with specific creatures, so Fear of Missing Out's untap clause lets you reset the most valuable attacker mid-combat and then send the whole board again in the extra step.
Clive, Ifrit's Dominant
Clive, Ifrit's Dominant cares about dealing combat damage to opponents, and Fear of Missing Out doubles the opportunities each turn — the untap rider on the extra-combat trigger means Clive himself can connect twice.

Alesha, Who Laughs at Fate
Alesha, Who Laughs at Fate triggers on attacking with a low-power creature, and Fear of Missing Out fires that trigger a second time for free while untapping whichever threat you want to hit again.

Rionya, Fire Dancer
Rionya, Fire Dancer copies creatures at the start of combat, so a second combat phase means a second wave of token copies — Fear of Missing Out is effectively doubling Rionya's primary engine every single turn.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Fear of Missing Out does its best work: extra combat steps are generically powerful, the built-in recursion when the enchantment dies keeps it from being a dead topdeck, and the untap clause scales with whatever your most dangerous attacker happens to be. In competitive non-rotating formats like Legacy and Vintage it's too slow — three mana over two cards just to get one extra swing doesn't clear the bar when faster threats and interaction define those games. Modern and Pioneer are theoretically viable if you're building around repeated-attack payoffs, but the card is fringe there at best, showing up in dedicated Combat Tricks brews rather than mainstream lists. Standard gives it the most forgiving card pool to abuse, where two-mana enchantments that replace themselves are legitimately good value even before the extra-combat text matters.
Key Combos
Combo lines featuring this card


Kiki-Jiki, Mirror BreakerFear of Missing Out
Infinite self-discard triggers; Near-infinite ETB; Infinite draw triggers; Near-infinite LTB; Infinite rummaging; Near-infinite death triggers; Near-infinite sacrifice triggers; Near-infinite creature tokens with haste; Near-infinite combat phases
View on Commander Spellbook ↗

Fear of Missing OutHelm of the Host
Infinite draw triggers; Infinite rummaging; Infinite self-discard triggers; Near-infinite ETB; Near-infinite combat phases; Near-infinite mana creatures you control can produce; Near-infinite tapped creature tokens; Near-infinite untap of creatures you control
View on Commander Spellbook ↗

Fear of Missing OutSplinter Twin
Infinite self-discard triggers; Near-infinite ETB; Infinite draw triggers; Near-infinite LTB; Infinite rummaging; Near-infinite creature tokens with haste; Near-infinite combat phases
View on Commander Spellbook ↗


Squall, SeeD MercenaryFear of Missing OutAshnod's Altar
Infinite self-discard triggers; Near-infinite ETB; Infinite draw triggers; Near-infinite LTB; Infinite rummaging; Near-infinite death triggers; Near-infinite sacrifice triggers; Near-infinite colorless mana; Near-infinite combat damage; Near-infinite combat phases
View on Commander Spellbook ↗


Squall, SeeD MercenaryFear of Missing OutViscera Seer
Infinite self-discard triggers; Near-infinite ETB; Infinite draw triggers; Near-infinite LTB; Infinite rummaging; Near-infinite death triggers; Near-infinite sacrifice triggers; Near-infinite combat damage; Near-infinite combat phases
View on Commander Spellbook ↗Price Context
Current price
unknown tier
Pricing data for Fear of Missing Out isn't currently available in the index, so check Scryfall or TCGPlayer for the latest figures before buying. Given its wide appeal across multiple Commander archetypes and its presence in Standard, it's worth picking up sooner rather than later if a deck wants it.
Explore
Sources
Mentioned
- Kiki-Jiki, Mirror Breaker
- Captain Howler, Sea Scourge
- Terra, Herald of Hope
- Clive, Ifrit's Dominant
- Alesha, Who Laughs at Fate
- Rionya, Fire Dancer
- Helm of the Host
- Splinter Twin
- Squall, SeeD Mercenary
- Ashnod's Altar
- Viscera Seer
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.