Greater Auramancy
Enchantment
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creatures you control have shroud.
- CMC
- 2
- Mana cost
- Color identity
- W
- Rarity
- mythic
- Set
- Wilds of Eldraine: Enchanting Tales
- Price
- $44.37
- EDHREC rank
- #2319
Greater Auramancy puts a shroud bubble around every enchantment and enchanted permanent you control — your auras become untouchable, and so do the creatures wearing them. At two mana, that's one of the most efficient protection pieces in the format, and in any deck built around auras it's essentially mandatory.
Best Commanders
Commanders with the highest synergy

Eriette, the Beguiler
Eriette, the Beguiler taxes opponents for every creature they control that's enchanted by your auras, so Greater Auramancy keeps those auras on the battlefield long enough to drain the table — remove the enchantments and the engine collapses, so shroud is the glue that holds it together.

Daxos the Returned
Daxos the Returned generates Spirit tokens scaled to your enchantment count, and Greater Auramancy ensures the enchantments fueling that count survive targeted removal long enough to build a critical mass.

Eriette of the Charmed Apple
Eriette of the Charmed Apple wins by stealing creatures with auras and watching opponents lose life, so Greater Auramancy protecting those theft auras is the difference between a functioning control loop and a one-shot trick that gets answered immediately.

Zur the Enchanter
Zur the Enchanter tutors auras directly onto the battlefield, making each one a significant investment — Greater Auramancy protects that investment by making the whole suite of enchantments and enchanted permanents shroud targets.

Go-Shintai of Life's Origin
Go-Shintai of Life's Origin floods the board with Shrine enchantments that trigger each other, and Greater Auramancy locks down that web of permanents so a single removal spell can't unravel the chain.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Greater Auramancy does its best work — multiplayer games punish slow enchantment builds hard, and having shroud across your entire enchantment suite from turn two onward changes what opponents can realistically do about your gameplan. In Legacy and Vintage it's legal but rarely seen, since those formats move too fast for a defensive two-drop with no immediate board impact to justify a slot. Oathbreaker is the one other format where it shows up meaningfully, again in aura-heavy builds that need the same protection shell. Greater Auramancy is a Commander card first and a niche sideboard consideration everywhere else.
Key Combos
Combo lines featuring this card
Budget Alternatives
Cheaper options that do most of the same work
Privileged Position covers the same shroud-for-all-your-permanents role and is the closest functional substitute, though at a comparable price it's not really a budget swap — the true budget option is Hexproof from specific threats via Destiny Spinner or Veil of Summer, which protect on a narrower axis. If you need blanket enchantment protection under $5, Karmic Justice doesn't prevent removal but punishes it hard enough to deter targeted interaction against Greater Auramancy's core function.
Price Context
Current price
$44.37 premium tier
At $44.37, Greater Auramancy sits firmly in the premium tier — it has a single printing, demand is consistent across every enchantment commander that exists, and supply hasn't kept pace. It's a buy-it-when-you-build-the-deck card; there's no cheaper reprint to wait for, and the price reflects genuine scarcity rather than speculation.
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Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.