Karmic Justice
Enchantment
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
- CMC
- 3
- Mana cost
- Color identity
- W
- Rarity
- rare
- Set
- Odyssey
- Price
- $2.84
- EDHREC rank
- #3677
Karmic Justice turns every enchantment you lose into a free removal spell — opponents who blow up your permanents immediately hand you a target in return. Three mana for a white enchantment that reads "think twice before touching my board" is an easy include in any deck running a critical enchantment mass, and Daxos the Returned leans on it harder than almost anyone.
Best Commanders
Commanders with the highest synergy

Daxos the Returned
Daxos the Returned runs Karmic Justice in over half his decks because the enchantment subtype directly fuels his experience counter engine — every trigger from the justice clause is itself an enchantment entering, stacking the counter total higher.

Sythis, Harvest's Hand
Sythis, Harvest's Hand builds boards so dense with enchantments that opponents are incentivized to wipe them; Karmic Justice makes that trade ruinous, turning a sweeper into a one-sided tempo catastrophe.

Tuvasa the Sunlit
Tuvasa the Sunlit protects the aura and enchantment pile that keeps her threat level high — Karmic Justice gives opponents a hard reason not to pick off the pieces one by one.

Zur the Enchanter
Zur the Enchanter tutors out a fragile but powerful enchantment package that draws hate, and Karmic Justice sits on board as a standing threat that taxes any removal aimed at it.

Yenna, Redtooth Regent
Yenna, Redtooth Regent copies enchantments and accrues value from a wide enchantment board, so Karmic Justice functions as both protection and political leverage against anyone tempted to dismantle it.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is the natural home for Karmic Justice — three mana at sorcery speed is too slow for Legacy or Vintage, where it's technically legal but essentially irrelevant against the formats' dominant strategies. In Commander, the card does real work: enchantment-heavy decks attract targeted removal, and Karmic Justice converts each hit into a free permanent destruction, which compounds quickly in four-player games where multiple opponents might each take a swing. Oathbreaker is legal and the same logic applies at a smaller table, though the faster game pace slightly reduces how often the trigger fires. Outside of enchantment-focused builds, the card is easy to ignore — it asks you to already care about enchantments surviving, or the threat is hollow.
Key Combos
Combo lines featuring this card
Price Context
Current price
$2.84 cheap tier
At $2.84, Karmic Justice sits comfortably in the cheap tier — low enough that it's a no-brainer inclusion test for any white enchantment deck. Its niche is specific enough that demand stays flat rather than spiking, so this is a stable pickup rather than a card chasing hype.
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Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.