Zur the Enchanter

Legendary Creature — Human Wizard

Flying
Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.

CMC
4
Mana cost
{1}{W}{U}{B}
Color identity
BUW
Rarity
rare
Set
Secret Lair Drop
Price
EDHREC rank
#2711
Buy on TCGplayer
Zur the Enchanter card art
Zur the Enchanter is one of the most reliable tutors ever printed on a creature — attack and fetch any enchantment with mana value 3 or less directly onto the battlefield, no mana required, which means it finds Stasis, Necropotence, or whatever lock piece ends the game on the spot. The cost is the threat it represents: Zur the Enchanter draws every removal spell at the table the moment it's cast, and if your build leans on the newer Zur, Eternal Schemer instead, this version's combat-trigger dependency can feel slow by comparison.

Best Commanders

Commanders with the highest synergy

01
Zur, Eternal Schemer

Zur, Eternal Schemer

53.8% of decks · synergy 0.49

Zur, Eternal Schemer runs Zur the Enchanter as the premier redundant tutor in the 99 — when your commander gets answered, the Enchanter picks up exactly where it left off, fetching low-mana-value enchantments from the library straight into play to keep the engine running.

02
Eriette, the Beguiler

Eriette, the Beguiler

45.1% of decks · synergy 0.40

Eriette, the Beguiler is an Aura-heavy deck that needs specific pieces on curve, and Zur the Enchanter functions as a repeatable search engine for the cheap auras and stax enchantments that make Eriette's drain-and-control gameplan consistent.

03
Go-Shintai of Life's Origin

Go-Shintai of Life's Origin

39.3% of decks · synergy 0.36

Go-Shintai of Life's Origin wants as many enchantments hitting the battlefield as possible to generate Shrine tokens, and Zur the Enchanter fills that role while also being an enchantment itself — a double-dipper the deck is happy to run.

04
The Master of Keys

The Master of Keys

23.0% of decks · synergy 0.18

The Master of Keys operates in the same blue-white enchantment space and uses Zur the Enchanter to reliably assemble the lock or value pieces it can't afford to wait to draw naturally.

05
Sharuum the Hegemon

Sharuum the Hegemon

18.7% of decks · synergy 0.14

Sharuum the Hegemon is an Esper commander that shares Zur the Enchanter's color identity, and the crossover inclusion reflects decks happy to run an on-attack tutor that consistently finds stax or combo-enabling enchantments regardless of the artifact-focused primary game plan.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Zur the Enchanter does its real work — as a commander it's been a staple of cEDH and high-power tables for years, reliably assembling Necropotence, Rhystic Study, or hard locks like Stasis on the second or third turn of attack. In the 99, it serves as a redundant tutor in any Esper enchantment shell. Legacy and Vintage allow it, but a three-mana 1/4 that needs to connect in combat to do anything competes poorly with the raw efficiency of those formats' existing tutor suites. Oathbreaker is a fine fit if you're building around an enchantment-based win condition and want a compact search engine in the spell slot.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data for Zur the Enchanter isn't available here, so check Scryfall or TCGPlayer for current listings across printings — it has appeared in multiple products, so prices vary by edition. Given its consistent demand in Commander and cEDH, any copy below a few dollars is worth picking up if you're building an Esper enchantment deck.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.