Gravity Sphere

World Enchantment

All creatures lose flying.

CMC
3
Mana cost
{2}{R}
Color identity
R
Rarity
rare
Set
Legends
Price
$50.93
EDHREC rank
#24225
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Gravity Sphere card art
Gravity Sphere grounds every flying creature on the board the moment it resolves — it's a one-sided Moat for your opponents if you're playing a ground-based strategy, and a hard lock piece if you're building around it. Three mana for a permanent, symmetry-breaking stax effect is the rate; the card earns it.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Gravity Sphere is legal in Commander, Legacy, Vintage, and Oathbreaker — and Commander is the only format where it sees meaningful play. In Legacy and Vintage the card is simply too slow and too narrow; dedicated flier-hate doesn't compete with the raw efficiency of those formats. In Commander, Gravity Sphere slots cleanly into ground-based stax, dragon-punishing control, or any deck that wins through combat and wants flying blockers off the table permanently. Oathbreaker is a real home too, particularly in aggressive red shells that can capitalize on a locked-down sky.

Key Combos

Combo lines featuring this card

23 decks
Gravity SphereIsland Sanctuary

Gravity SphereIsland Sanctuary

Most creatures can't attack you; You do not draw cards during your draw steps; Lock

View on Commander Spellbook ↗

Budget Alternatives

Cheaper options that do most of the same work

Clip Wings and Cosmotronic Wave handle flying threats in the moment but offer no ongoing pressure — they're answers, not engines. If the goal is a permanent, repeatable effect, Gravity Sphere doesn't have a true budget analogue; the closest option is Grounded, which costs a single green mana but only targets one creature, making it a spot-removal substitute rather than a replacement for the board-wide stax piece Gravity Sphere provides.

Price Context

Current price

$50.93 premium tier

At $50.93, Gravity Sphere sits firmly in the premium tier — a price driven by age, limited supply, and the fact that its effect has never been reprinted on a comparably efficient card. It holds value precisely because no cheaper substitute does the same job at a permanent, board-wide level.

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Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.