Flumph
Creature — Jellyfish
Defender, flying
Whenever this creature is dealt damage, you and target opponent each draw a card.
- CMC
- 2
- Mana cost
- Color identity
- W
- Rarity
- rare
- Set
- Adventures in the Forgotten Realms
- Price
- $1.80
- EDHREC rank
- #2916
Flumph draws cards for both players whenever it takes damage — a symmetrical effect that's a liability in most decks and an engine in the right ones. The cost is real: opponents benefit too, and without a way to weaponize that symmetry, you're just funding enemy card advantage. Commanders like Gluntch, the Bestower turn that symmetry into a political lever, while Orcish Bowmasters punishes every card opponents draw off Flumph's trigger.
Best Commanders
Commanders with the highest synergy

Gluntch, the Bestower
Gluntch, the Bestower is built around gifting opponents resources and converting that generosity into political capital, making Flumph a perfect fit — both cards feed the same group-hug engine while Gluntch's passive lets you steer who benefits most.

Wayta, Trainer Prodigy
Wayta, Trainer Prodigy cares about creatures with power less than or equal to its own power, and Flumph's 0/1 body slides into that axis cleanly while generating card flow that keeps the hand full for combat tricks.

Arcades, the Strategist
Arcades, the Strategist draws a card whenever a defender enters the battlefield, and Flumph qualifies — it's a 0/1 defender that can draw additional cards when damaged, stacking card advantage on top of Arcades, the Strategist's own engine.

Kwain, Itinerant Meddler
Kwain, Itinerant Meddler already wants every player drawing extra cards to fuel its own political and combo lines, so Flumph's damage trigger fits the gameplan and adds another redundant draw source to the pile.

Sephara, Sky's Blade
Sephara, Sky's Blade reduces her own commander tax using tapped flying creatures, and Flumph's flying body — however small — contributes to that cost reduction while providing incidental draw in a deck that can protect it with indestructible.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Flumph is legal in Commander, Legacy, Modern, Pioneer, Vintage, and Oathbreaker, but it only earns a slot in Commander, where the multiplayer table turns its symmetrical draw trigger into a meaningful political and combo tool. In Legacy and Vintage, a 0/1 for two mana that requires damage to draw cards doesn't come close to the efficiency those formats demand. Modern and Pioneer are similarly hostile — the card does nothing proactively, folds to any pinger, and offers no tempo upside. Commander is where Flumph lives, specifically in group-hug or damage-matters shells that can either exploit the shared card draw or punish opponents for benefiting from it.
Key Combos
Combo lines featuring this card


Orcish BowmastersFlumph
Infinite draw triggers; Near-infinite +1/+1 counters on certain creatures; Near-infinite card draw for target opponent; Near-infinite draw triggers for target opponent; Infinite card draw
View on Commander Spellbook ↗

FlumphNiv-Mizzet, the Firemind
Infinite card draw; Infinite draw triggers; Near-infinite card draw for each opponent; Near-infinite draw triggers for each opponent; Near-infinite damage
View on Commander Spellbook ↗

FlumphNiv-Mizzet, Parun
Infinite card draw; Infinite draw triggers; Near-infinite card draw for each opponent; Near-infinite draw triggers for each opponent
View on Commander Spellbook ↗

Feast of SanityFlumph
Infinite draw triggers; Infinite looting; Infinite self-discard triggers; Near-infinite card draw for each opponent; Near-infinite draw triggers for each opponent; Near-infinite lifegain; Near-infinite lifegain triggers
View on Commander Spellbook ↗


Xyris, the Writhing StormFlumphPandemonium
Infinite card draw; Infinite draw triggers; Near-infinite card draw for each opponent; Near-infinite creature tokens; Near-infinite draw triggers for each opponent; Near-infinite ETB
View on Commander Spellbook ↗Price Context
Current price
$1.80 cheap tier
At $1.80, Flumph sits at the low end of the cheap tier — a price point that reflects niche Commander demand rather than broad appeal. It's stable there; nothing about its mechanics suggests a spike, and its narrow homes keep it from climbing.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.