Field of Ruin

Land

{T}: Add {C}.
{2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.

CMC
0
Mana cost
Color identity
C
Rarity
uncommon
Set
Innistrad: Midnight Hunt
Price
$0.32
EDHREC rank
#845
Buy on TCGplayer
Field of Ruin card art
Field of Ruin answers any nonbasic land — utility lands, manabases, Cabal Coffers — for zero net mana, replacing itself with a basic while forcing the same deal on every opponent. River Song runs it in over 80% of decks because every land destruction trigger is a free library manipulation event, turning removal into card selection.

Best Commanders

Commanders with the highest synergy

01
River Song

River Song

81.5% of decks · synergy 0.80

River Song triggers off spells and permanents entering from unusual zones, and Field of Ruin's forced search means every activation puts cards on the bottom of opponents' libraries — which River Song then exploits as free draws from the top.

02
Galadriel, Elven-Queen

Galadriel, Elven-Queen

56.3% of decks · synergy 0.54

Galadriel, Elven-Queen cares about opponents doing things on their turn, and Field of Ruin's mandatory ramp for each opponent creates exactly those triggers while keeping Galadriel's own mana development clean.

03
Zo-Zu the Punisher

Zo-Zu the Punisher

48.0% of decks · synergy 0.46

Zo-Zu the Punisher punishes every land entering the battlefield, and Field of Ruin's activation causes three opponents to search and play basics — each one dealing 2 damage, turning a single activation into a 6-damage burst.

05
Sauron, Lord of the Rings

Sauron, Lord of the Rings

38.0% of decks · synergy 0.35

Sauron, Lord of the Rings generates value whenever opponents are forced into disadvantageous positions, and Field of Ruin's symmetrical-but-targeted destruction keeps opponents off key nonbasics while the compelled searches provide Sauron with ammo for his triggered abilities.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Field of Ruin is one of the cleanest answers to problematic nonbasic lands the format has ever produced — it hits Cabal Coffers, Dark Depths, Maze of Ith, and Gaea's Cradle without requiring a colored mana or a spell slot. The self-replacing nature means the tempo loss is minimal, and in a four-player game you're forcing three opponents to search basics simultaneously, which generates real incidental value for landfall and trigger-based commanders. In Modern and Legacy, it serves a narrower but still legitimate role as a Wasteland variant that doesn't punish your own nonbasic-heavy mana base — relevant against Tron, Urza lands, and greedy three-color piles. Pioneer gives it the same application at a lower power ceiling, where Nykthos, Shrine to Nyx is the primary target. Field of Ruin sees no Standard or Pauper play, but across every format where it's legal it performs the same honest function: answer one problem land, replace yourself, move on.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.32 bulk tier

At $0.32, Field of Ruin is bulk in price only — the effect is well above its cost tier, and it belongs in nearly every Commander deck with a basic land search clause to exploit. It's been reprinted enough to stay affordable, so there's no urgency to speculate, but at this price there's no reason not to own four.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.