Zo-Zu the Punisher

Legendary Creature — Goblin Warrior

Whenever a land enters, Zo-Zu deals 2 damage to that land's controller.

CMC
3
Mana cost
{1}{R}{R}
Color identity
R
Rarity
rare
Set
Treasure Chest
Price
EDHREC rank
#4112
Buy on TCGplayer
Zo-Zu the Punisher card art
Zo-Zu the Punisher hits every player for 2 damage each time they play a land — in a format where four players average 3–4 land drops per turn, that's a clock that starts immediately and scales with the table. The cost is a 2/2 body for three mana that does nothing if opponents stop playing lands, but in practice nobody stops playing lands, which makes Zo-Zu the Punisher a reliable tax piece and a natural fit for Auntie Blyte, Bad Influence's damage-to-self engine.

Best Commanders

Commanders with the highest synergy

01
Auntie Blyte, Bad Influence

Auntie Blyte, Bad Influence

65.4% of decks · synergy 0.62

Auntie Blyte, Bad Influence triggers off noncombat damage dealt to you, and Zo-Zu the Punisher ensures opponents' land drops ping you right back — turning the mandatory table tax into counters and card advantage for Blyte's engine.

02
Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

36.4% of decks · synergy 0.33

Torbran, Thane of Red Fell bumps every red source's damage by 2, so Zo-Zu the Punisher's land-drop trigger goes from 2 damage to 4 per land played — opponents lose a significant chunk of life just by hitting their curve.

03
Mogis, God of Slaughter

Mogis, God of Slaughter

35.8% of decks · synergy 0.32

Mogis, God of Slaughter is built around grinding life totals through inevitability, and Zo-Zu the Punisher adds a passive drain that stacks with Mogis's forced sacrifice or damage trigger every upkeep.

04
Valgavoth, Harrower of Souls

Valgavoth, Harrower of Souls

31.0% of decks · synergy 0.27

Valgavoth, Harrower of Souls grows and draws cards whenever opponents lose life outside of combat, and Zo-Zu the Punisher converts every opponent's land drop into a trigger — making routine ramp sequences feed Valgavoth directly.

05
Solphim, Mayhem Dominus

Solphim, Mayhem Dominus

28.6% of decks · synergy 0.25

Solphim, Mayhem Dominus doubles noncombat damage from red sources, which means Zo-Zu the Punisher's 2-damage land trigger becomes 4 under Solphim — a passive doubling of the most common game action at any table.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Zo-Zu the Punisher does its best work: four players means the land-drop tax fires constantly, and the cumulative life loss across a table adds up far faster than in a 1v1 context. In Legacy and Vintage, Zo-Zu the Punisher is legal but rarely played — the formats are too fast and too removal-dense for a 3-mana 2/2 that doesn't interact on the stack to matter before the game is decided. Modern is the same story: a three-mana creature that only punishes future land drops is too slow against the format's typical turn-three or turn-four win conditions. Oathbreaker is a workable home if the signature spell supports a land-punishment theme, but the card's ceiling is clearly a four-player Commander table where it doubles as a clock and a deterrent.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data for Zo-Zu the Punisher isn't available in the current feed, so check Scryfall or TCGPlayer for the live number. Historically it's been an inexpensive uncommon — easy to pick up as a role-player in any red punishment or group slug build.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.