Cosmic Intervention
Instant
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.
Foretell (During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
- CMC
- 4
- Mana cost
- Color identity
- W
- Rarity
- rare
- Set
- Kaldheim Commander
- Price
- $5.02
- EDHREC rank
- #3901
Cosmic Intervention exiles all your permanents and returns them to the battlefield — a board wipe that only hits you, except it doesn't, because your stuff comes back. Zethi, Arcane Blademaster decks and Ranar the Ever-Watchful decks run it as a two-mana reset button that doubles as a combo piece.
Best Commanders
Commanders with the highest synergy

Ranar the Ever-Watchful
Ranar the Ever-Watchful triggers off permanents leaving the battlefield, so Cosmic Intervention turns a board state into a token army on the way out and a full board recovery on the way in.

Kellan, the Kid
Kellan, the Kid cares about permanents entering, so Cosmic Intervention is a two-mana way to re-trigger every enters-the-battlefield effect in the deck while protecting the board from targeted removal or a threatened wipe.

Preston, the Vanisher
Preston, the Vanisher creates tokens whenever non-token creatures leave the battlefield, so Cosmic Intervention fires the ability for every creature you control, then returns the originals — free tokens at instant speed for two mana.

Brago, King Eternal
Brago, King Eternal decks already run blink effects to reset counters and retrigger enters effects, and Cosmic Intervention fits that role at a lower mana cost than most competitors — though the exile-and-return means it doesn't stack with Brago's combat trigger the same turn.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Cosmic Intervention is a Commander card through and through — its power scales directly with the number of permanents you control, and multiplayer boards routinely have ten or more targets on your side alone. In Legacy and Vintage, where it's technically legal, the effect is too slow and too situational to compete; no one is casting a two-mana sorcery to blink their own board in a format defined by Brainstorm and Force of Will. Oathbreaker is the one non-Commander format where Cosmic Intervention has a real home, specifically in blink-focused builds that mirror the Commander shells where it thrives.
Key Combos
Combo lines featuring this card



Zethi, Arcane BlademasterWalk the AeonsCosmic Intervention
Infinite turns; Lock
View on Commander Spellbook ↗Budget Alternatives
Cheaper options that do most of the same work
Ghostway and Eerie Interlude do the same core job — exile your creatures, return them at end of turn — for under $1 each, and both are instants, which is a real upgrade in flexibility. The trade-off is that neither touches non-creature permanents like artifacts and enchantments, so if your board relies on those, Cosmic Intervention's broader scope justifies the premium.
Price Context
Current price
$5.02 mid tier
At $5.02, Cosmic Intervention sits in the mid tier — expensive enough to feel like a deliberate include, cheap enough that it's not a barrier for casual builders. It holds its price because the effect is genuinely unique: nothing else exiles all your permanents and returns them at that mana cost, and the blink-commander demand keeps a steady floor.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.