Eerie Interlude
Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
- CMC
- 3
- Mana cost
- Color identity
- W
- Rarity
- rare
- Set
- Shadows over Innistrad Promos
- Price
- —
- EDHREC rank
- #915
Eerie Interlude saves your entire board from a wrath, resets every enters-the-battlefield trigger at instant speed, and costs three mana — that ratio is absurd. In ETB-heavy builds like Preston, the Vanisher or poison strategies leaning on Venerated Rotpriest, one spell can generate a half-dozen triggers before the end step.
Best Commanders
Commanders with the highest synergy

Preston, the Vanisher
Preston, the Vanisher triggers on each nontoken creature entering, so Eerie Interlude flickering five creatures at end of turn means five Illusion tokens entering simultaneously — one spell doubles your board.

Ranar the Ever-Watchful
Ranar the Ever-Watchful creates a 1/1 Spirit every time you exile your own permanents, so Eerie Interlude flickering a full board generates that many tokens on the way out and fires every ETB on the way back in.

King of the Oathbreakers
King of the Oathbreakers cares about Rogues and tokens entering, and Eerie Interlude refires the whole team's ETBs while also protecting the board from any removal spell that would otherwise break up the creature count.

Roon of the Hidden Realm
Roon of the Hidden Realm is already built around blinking value creatures one at a time; Eerie Interlude is the mass version of that plan, resetting every ETB trigger across the whole table's worth of your permanents in a single instant-speed window.

Elesh Norn, Mother of Machines
Elesh Norn, Mother of Machines doubles every ETB trigger, so Eerie Interlude returning five creatures becomes ten triggers — the combination can generate enough value in a single end step to win the game outright.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Eerie Interlude belongs — the combination of instant speed, mass protection, and mass ETB reset lines up perfectly with the format's creature-heavy, wrath-dense games. In Legacy and Vintage it's legal but rarely relevant; dedicated blink or ETB shells exist, though faster formats favor cheaper interaction and Eerie Interlude's three-mana ask is a real cost. Modern is broadly legal territory and sees occasional fringe play in ETB combo decks, but Pioneer and Modern both have enough targeted blink alternatives that Eerie Interlude rarely makes the cut over a cheaper, narrower spell. Oathbreaker is worth noting — commanders that sit in the command zone alongside ETB-heavy sorceries make Eerie Interlude a flexible protection spell that also doubles as a combo piece.
Key Combos
Combo lines featuring this card



Venerated RotpriestStorm HerdEerie Interlude
Each opponent loses the game
View on Commander Spellbook ↗Price Context
Current price
unknown tier
Pricing data isn't currently available for Eerie Interlude, so check Scryfall or TCGPlayer for the current market rate before buying. Historically it has floated in the budget-to-mid range and is widely available as a non-mythic, so you're unlikely to pay a premium.
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Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.