Eerie Interlude

Instant

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

CMC
3
Mana cost
{2}{W}
Color identity
W
Rarity
rare
Set
Shadows over Innistrad Promos
Price
EDHREC rank
#915
Buy on TCGplayer
Eerie Interlude card art
Eerie Interlude saves your entire board from a wrath, resets every enters-the-battlefield trigger at instant speed, and costs three mana — that ratio is absurd. In ETB-heavy builds like Preston, the Vanisher or poison strategies leaning on Venerated Rotpriest, one spell can generate a half-dozen triggers before the end step.

Best Commanders

Commanders with the highest synergy

01
Preston, the Vanisher

Preston, the Vanisher

78.0% of decks · synergy 0.69

Preston, the Vanisher triggers on each nontoken creature entering, so Eerie Interlude flickering five creatures at end of turn means five Illusion tokens entering simultaneously — one spell doubles your board.

02
Ranar the Ever-Watchful

Ranar the Ever-Watchful

74.9% of decks · synergy 0.66

Ranar the Ever-Watchful creates a 1/1 Spirit every time you exile your own permanents, so Eerie Interlude flickering a full board generates that many tokens on the way out and fires every ETB on the way back in.

03
King of the Oathbreakers

King of the Oathbreakers

53.1% of decks · synergy 0.48

King of the Oathbreakers cares about Rogues and tokens entering, and Eerie Interlude refires the whole team's ETBs while also protecting the board from any removal spell that would otherwise break up the creature count.

04
Roon of the Hidden Realm

Roon of the Hidden Realm

52.6% of decks · synergy 0.47

Roon of the Hidden Realm is already built around blinking value creatures one at a time; Eerie Interlude is the mass version of that plan, resetting every ETB trigger across the whole table's worth of your permanents in a single instant-speed window.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Eerie Interlude belongs — the combination of instant speed, mass protection, and mass ETB reset lines up perfectly with the format's creature-heavy, wrath-dense games. In Legacy and Vintage it's legal but rarely relevant; dedicated blink or ETB shells exist, though faster formats favor cheaper interaction and Eerie Interlude's three-mana ask is a real cost. Modern is broadly legal territory and sees occasional fringe play in ETB combo decks, but Pioneer and Modern both have enough targeted blink alternatives that Eerie Interlude rarely makes the cut over a cheaper, narrower spell. Oathbreaker is worth noting — commanders that sit in the command zone alongside ETB-heavy sorceries make Eerie Interlude a flexible protection spell that also doubles as a combo piece.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data isn't currently available for Eerie Interlude, so check Scryfall or TCGPlayer for the current market rate before buying. Historically it has floated in the budget-to-mid range and is widely available as a non-mythic, so you're unlikely to pay a premium.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.