Charmbreaker Devils
Creature — Devil
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, this creature gets +4/+0 until end of turn.
- CMC
- 6
- Mana cost
- Color identity
- R
- Rarity
- rare
- Set
- Foundations Jumpstart
- Price
- $0.32
- EDHREC rank
- #7136
Charmbreaker Devils puts a 4/4 first striker on the board that recurs an instant or sorcery every upkeep and grows each time you cast one — the engine is real, but six mana is a steep ask in competitive pods. Pair it with something like Time Warp and you get a recursive loop that refuels itself; without that kind of fuel, it's just a big beater waiting to be answered before your next upkeep. Zurzoth, Chaos Rider decks are the sweet spot — enough spell volume to make the trigger matter every single turn.
Best Commanders
Commanders with the highest synergy

Zurzoth, Chaos Rider
Zurzoth, Chaos Rider runs a high density of instants and sorceries to trigger its devil-making ability, and Charmbreaker Devils turns that same spell volume into a recursive engine that keeps refueling the hand. The two cards want identical things out of the deck, which is why nearly 28% of Zurzoth builds include it.

Firesong and Sunspeaker
Firesong and Sunspeaker is built around casting burn spells repeatedly, and Charmbreaker Devils turns every one of those spells into a setup for the next one. The lifegain and damage triggers compound quickly when the same Lightning Helix keeps coming back.

Raphael, Fiendish Savior
Raphael, Fiendish Savior cares about demons and devils, and Charmbreaker Devils fits the tribe while also functioning as a spell-recursion engine for whatever removal or burn the deck leans on. It's doing double duty — synergy payoff and utility engine in one slot.

Judith, Carnage Connoisseur
Judith, Carnage Connoisseur wants to cast spells and hurt people, and Charmbreaker Devils keeps the most impactful instants and sorceries looping back into hand turn after turn. In a deck already casting spells aggressively, the +2/+0 trigger stacks fast enough to make the Devils a legitimate threat.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Charmbreaker Devils actually lives — the format's slower pace gives it time to survive to the next upkeep, and the spell-heavy decks that want it are abundant. In Legacy and Vintage it's technically legal but completely outclassed; six mana for a value creature that doesn't immediately win the game doesn't compete with those formats' speed. Modern is the same story — the card is legal but too slow and too fragile for a format that kills you before the engine gets rolling. Oathbreaker is a reasonable middle ground if your planeswalker commander leans on instants and sorceries, though the 20-life starting total shortens the game enough that six mana is still a liability.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.32 bulk tier
At $0.32, Charmbreaker Devils is pure bulk — the kind of card you pick out of a dollar box without a second thought. The price reflects its Commander niche status accurately; it's not going anywhere unless a new devil or spell-recursion commander dramatically spikes demand.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.




