Bottomless Pool // Locker Room

Enchantment — Room // Enchantment — Room

When you unlock this door, return up to one target creature to its owner's hand.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

CMC
6
Mana cost
{U}
Color identity
U
Rarity
uncommon
Set
Duskmourn: House of Horror
Price
$0.29
EDHREC rank
#5942
Buy on TCGplayer
Bottomless Pool // Locker Room card art
Bottomless Pool // Locker Room turns any enchantment-matters commander into a source of repeatable card selection — the front half lets you scry 2 whenever an enchantment you control leaves the battlefield, and the back half is a cheap enchantment that blanks an opponent's creature for a turn. Marina Vendrell and Aminatou, Veil Piercer both run it because blinking or sacrificing your own enchantments to trigger the Pool is trivially easy in those shells.

Best Commanders

Commanders with the highest synergy

01
Aminatou, Veil Piercer

Aminatou, Veil Piercer

25.7% of decks · synergy 0.24

Aminatou, Veil Piercer's static ability already rewards stacking enchantments with -1/-1 counters on opponents' creatures, and Bottomless Pool // Locker Room feeds that engine twice — once as an enchantment that triggers the commander's debuff, and again whenever any enchantment cycles out of play to fire the scry 2.

02
Zur, Eternal Schemer

Zur, Eternal Schemer

13.5% of decks · synergy 0.12

Zur, Eternal Schemer animates enchantments into creatures, which means those permanents are suddenly dying to combat damage and removal, each exit feeding Bottomless Pool // Locker Room's scry trigger and keeping the hand quality high as Zur churns through the deck.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Bottomless Pool // Locker Room is legal in every major constructed format, but it's doing real work almost exclusively in Commander. In 60-card formats the scry-on-enchantment-exit trigger requires too much scaffolding for too small a payoff — Omen of the Sea and similar cantrips are just cleaner. In Commander, where enchantment-based engines are slower and card selection is scarcer, the incremental scry 2 per departure adds up across a long game, and the Locker Room half doubles as a cheap threat-tapper in early turns.

Key Combos

Combo lines featuring this card

2 decks
Marina VendrellBottomless Pool // Locker RoomMirror Room // Fractured RealmMinamo, School at Water's EdgePeregrine Drake

Marina VendrellBottomless Pool // Locker RoomMirror Room // Fractured RealmMinamo, School at Water's EdgePeregrine Drake

Infinite LTB; Infinite ETB; Infinite storm count; Infinite creature tokens; Infinite mana lands you control can produce; Infinite copies of creatures you control; Infinite untap of legendary permanents you control; Infinite unlocking of Rooms you control; Infinite mana legendary permanents you control can produce; Infinite untap of lands you control

View on Commander Spellbook ↗

Price Context

Current price

$0.29 bulk tier

At $0.29, Bottomless Pool // Locker Room is deep bulk — you're paying almost nothing for a role-player that earns its slot in the right shell. Bulk dual-faced enchantments rarely spike unless a new commander creates a sudden demand spike, so treat it as a cheap pickup and don't expect the price to move.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.