JUND (BRG) · 27 COMMANDERS

Jund (BRG) Commanders

Jund is Commander's premier sacrifice-and-value color combination, built around the loop of generating resources, spending them aggressively, and cashing in permanents for additional advantage. Black brings tutors, reanimation, and attrition. Red brings speed, direct damage, and sacrifice outlets. Green brings the mana acceleration and creature density to keep the engine fed. Together, they produce a wedge that wins through accumulation — grinding opponents out while converting every death into another advantage.

Korvold, Fae-Cursed King defines what Jund does at its ceiling. Every sacrifice makes Korvold larger and draws a card, creating a self-sustaining engine that can close games quickly while refueling on the way. Henzie "Toolbox" Torre takes a different angle — blitzing high-cost creatures for reduced cost, generating value off the death trigger before the creature even needs to survive. Ziatora, the Incinerator bridges the two modes, sacrificing creatures to fling damage at opponents while producing Treasure for the next turn's threats.

Jund also has strong land-based and graveyard-based shells. Lord Windgrace turns lands into a recursive value engine, looping Terravore effects and land recursion into a dominant late game. Disa the Restless leans into Lhurgoyf creatures and graveyard density, rewarding decks that treat the bin as a second hand. Slimefoot and Squee combine token generation with graveyard recursion, creating a persistent board that's difficult to permanently answer.

The newer additions expand the identity further. Hearthhull, the Worldseed has quickly become the most-built Jund commander on record, suggesting the combination still has room to grow archetypes beyond classical sacrifice. Auntie Ool, Cursewretch and Coram, the Undertaker both push graveyard-adjacent themes, while Yurlok of Scorch Thrash offers a punishing mana-burn axis that punishes opponents for floating mana — a niche but effective political weapon.

What Jund lacks is consistent counterspell access and the lifegain density of white, which means it tends to win decisively or lose to faster combo lines it can't interact with on the stack. The answer is speed and disruption through sacrifice and hand attack rather than reactive control. Build Jund to end games, not to survive them.

  • Hearthhull, the Worldseed 24,349 decks
  • Korvold, Fae-Cursed King 19,696 decks
  • Henzie "Toolbox" Torre 17,790 decks
  • Auntie Ool, Cursewretch 14,821 decks
  • Disa the Restless 13,423 decks
  • Yurlok of Scorch Thrash 11,240 decks
  • Indoraptor, the Perfect Hybrid 10,498 decks
  • Ziatora, the Incinerator 10,118 decks
  • Lord Windgrace 10,005 decks
  • Coram, the Undertaker 9,571 decks
  • Slimefoot and Squee 8,371 decks
  • Winter, Misanthropic Guide 7,961 decks
  • Eddie Brock 7,787 decks
  • Szarel, Genesis Shepherd 6,921 decks
  • Thantis, the Warweaver 6,792 decks
  • The Beamtown Bullies 6,755 decks
  • Prossh, Skyraider of Kher 6,747 decks
  • Maarika, Brutal Gladiator 6,744 decks
  • Ognis, the Dragon's Lash 6,456 decks
  • The Reaper, King No More 4,611 decks
  • Vazi, Keen Negotiator 4,225 decks
  • Kresh the Bloodbraided 3,883 decks
  • Vaevictis Asmadi, the Dire 3,565 decks
  • Xira, the Golden Sting 2,945 decks
  • Soul of Windgrace 2,531 decks
  • Mr. Orfeo, the Boulder 2,328 decks
  • Shattergang Brothers 2,131 decks

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