JUND (BRG) · 27 COMMANDERS
Jund (BRG) Commanders
Jund is Commander's premier sacrifice-and-value color combination, built around the loop of generating resources, spending them aggressively, and cashing in permanents for additional advantage. Black brings tutors, reanimation, and attrition. Red brings speed, direct damage, and sacrifice outlets. Green brings the mana acceleration and creature density to keep the engine fed. Together, they produce a wedge that wins through accumulation — grinding opponents out while converting every death into another advantage.
Korvold, Fae-Cursed King defines what Jund does at its ceiling. Every sacrifice makes Korvold larger and draws a card, creating a self-sustaining engine that can close games quickly while refueling on the way. Henzie "Toolbox" Torre takes a different angle — blitzing high-cost creatures for reduced cost, generating value off the death trigger before the creature even needs to survive. Ziatora, the Incinerator bridges the two modes, sacrificing creatures to fling damage at opponents while producing Treasure for the next turn's threats.
Jund also has strong land-based and graveyard-based shells. Lord Windgrace turns lands into a recursive value engine, looping Terravore effects and land recursion into a dominant late game. Disa the Restless leans into Lhurgoyf creatures and graveyard density, rewarding decks that treat the bin as a second hand. Slimefoot and Squee combine token generation with graveyard recursion, creating a persistent board that's difficult to permanently answer.
The newer additions expand the identity further. Hearthhull, the Worldseed has quickly become the most-built Jund commander on record, suggesting the combination still has room to grow archetypes beyond classical sacrifice. Auntie Ool, Cursewretch and Coram, the Undertaker both push graveyard-adjacent themes, while Yurlok of Scorch Thrash offers a punishing mana-burn axis that punishes opponents for floating mana — a niche but effective political weapon.
What Jund lacks is consistent counterspell access and the lifegain density of white, which means it tends to win decisively or lose to faster combo lines it can't interact with on the stack. The answer is speed and disruption through sacrifice and hand attack rather than reactive control. Build Jund to end games, not to survive them.
27 commanders
- Hearthhull, the Worldseed
- Korvold, Fae-Cursed King
- Henzie "Toolbox" Torre
- Auntie Ool, Cursewretch
- Disa the Restless
- Yurlok of Scorch Thrash
- Indoraptor, the Perfect Hybrid
- Ziatora, the Incinerator
- Lord Windgrace
- Coram, the Undertaker
- Slimefoot and Squee
- Winter, Misanthropic Guide
- Eddie Brock
- Szarel, Genesis Shepherd
- Thantis, the Warweaver
- The Beamtown Bullies
- Prossh, Skyraider of Kher
- Maarika, Brutal Gladiator
- Ognis, the Dragon's Lash
- The Reaper, King No More
- Vazi, Keen Negotiator
- Kresh the Bloodbraided
- Vaevictis Asmadi, the Dire
- Xira, the Golden Sting
- Soul of Windgrace
- Mr. Orfeo, the Boulder
- Shattergang Brothers
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