Zirda, the Dawnwaker + Sunforger + Big Score + Jeska's Will + Malevolent Chandelier
5-card combo · RW
Verdict
Yes — this 5-piece Sunforger loop generates near-infinite red mana and card draw as long as an opponent is sitting on six or more cards.
- Cards required
- 5
- Cheapest stack total
- $67.18
- Color identity
- RW
- Popularity
- 0 decks
- Format
- Commander
Zirda, the Dawnwaker cuts Sunforger's unattach cost to 1R and the equip cost to 1, making the loop affordable once Jeska's Will fires and floods the mana pool. Each cycle fetches Jeska's Will for six-plus red, then fetches Big Score to draw two and make two Treasures, while Malevolent Chandelier puts both instants back into the library at 2 per activation — Treasures cover the recycling cost exactly. The opponent's hand size is a live dependency, not a setup cost, which means the loop can sputter mid-game if they empty their hand in response.
Recipe
How it works
01
Prerequisites
An opponent has six or more cards in hand.
02
Steps
- Activate Sunforger by paying
and unattaching it, searching your library for Jeska's Will and casting it without paying its mana cost, adding at least six
.
- Activate Sunforger's equip ability by paying
, attaching it to Zirda.
- Activate Sunforger by paying
and unattaching it, searching your library for Big Score and casting it without paying its mana cost and discarding a card.
- Resolve Big Score, causing you to draw two cards and create two Treasures.
- Activate Sunforger's equip ability by paying
, attaching it to Zirda.
- Activate Malevolent Chandelier twice by paying
, putting Big Score and Jeska's Will from your graveyard onto the bottom of your library.
- Activate two Treasures by tapping and sacrificing them, adding
.
- Repeat.
03
Result
Infinite draw triggers; Near-infinite storm count; Near-infinite self-discard triggers; Near-infinite magecraft triggers; Near-infinite card draw; Near-infinite red mana
Variations
Cheaper, tighter, alternate lines
The combo lives and dies with Sunforger surviving to untap — Boros Charm is the standard protection piece already in Sunforger packages to protect the enchantment and the board. Any Sunforger deck running Zirda as a companion can slot this in, but the six-card threshold means opposing wheel effects or discard spells can pull the rug mid-loop; prioritize closing with Aetherflux Reservoir or Grapeshot before the storm count resets.
Verified on Commander Spellbook · Combo ID jeskas-will-sunforger-zirda-the-dawnwaker-16
Updated . Data from Commander Spellbook, Scryfall, and EDHREC.









