Phantom Steed + Walk the Aeons + Eternal Witness

3-card combo · GU

Verdict

Yes — this 3-card loop chains infinite extra turns as long as Phantom Steed stays unblockable.

Cards required
3
Cheapest stack total
$2.81
Color identity
GU
Popularity
6 decks
Format
Commander
Buy required cards on TCGplayer

Phantom Steed's attack trigger creates a tapped, attacking token copy of Eternal Witness, which immediately returns Walk the Aeons from the graveyard to hand — ready to cast again next turn. The combo lives in Simic extra-turns shells, typically helmed by commanders like Saber Kami or anything that grants evasion, since the entire loop collapses the moment Phantom Steed gets chump blocked.

Recipe

How it works

01

Prerequisites

An opponent can not block Phantom Steed.

02

Steps

  1. Cast Walk the Aeons, taking an extra turn after this one.
  2. Attack with Phantom Steed.
  3. Phantom Steed triggers, creating a token copy of Eternal Witness that is tapped and attacking.
  4. Eternal Witness enters, returning Walk the Aeons from your graveyard to your hand.
  5. Pass the turn.
  6. Repeat.

03

Result

Infinite turns; Lock

Variations

Cheaper, tighter, alternate lines

Archaeomancer and Mnemonic Wall perform the same Walk the Aeons recursion if Eternal Witness is removed from the equation, though both require the full tap trigger rather than a combat ETB. Strionic Resonator can copy Phantom Steed's triggered ability to generate multiple Witness tokens in one attack, insulating the loop against a single token being killed before its ETB resolves.

Verified on Commander Spellbook · Combo ID eternal-witness-phantom-steed-walk-the-aeons

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Updated . Data from Commander Spellbook, Scryfall, and EDHREC.