Marwyn, the Nurturer + Eternal Witness + Temur Sabertooth + Mobilize
4-card combo · G
Verdict
Yes — once Marwyn hits 7 power, this 4-card loop generates infinite green mana and infinite ETB triggers in mono-green.
- Cards required
- 4
- Cheapest stack total
- $26.78
- Color identity
- G
- Popularity
- 309 decks
- Format
- Commander
Marwyn, the Nurturer taps for at least 7 green; Mobilize untaps all creatures for 1 green, leaving a net surplus. Temur Sabertooth bounces Eternal Witness for 2 green, and Eternal Witness returns Mobilize on entry for another 3 green, closing the loop each cycle. The whole thing lives in Marwyn elf-ball shells that are already stacking +1/+1 counters through Elvish Clancaller or Joraga Warcaller — hitting 7 power is the setup the deck wants anyway.
Recipe
How it works
01
Prerequisites
Marwyn does not have summoning sickness. Marwyn has a power of at least seven.
02
Steps
- Activate Marwyn by tapping it, adding at least seven
.
- Cast Mobilize by paying
, untapping all creatures you control.
- Activate Temur Sabertooth by paying
, returning Eternal Witness from the battlefield to your hand.
- Cast Eternal Witness by paying
.
- Eternal Witness enters the battlefield, returning Mobilize from your graveyard to your hand.
- Repeat.
03
Result
Infinite blinking of some creatures; Infinite ETB; Infinite green mana; Infinite LTB; Infinite magecraft triggers; Infinite mana creatures you control can produce; Infinite storm count; Infinite untap of creatures you control
Variations
Cheaper, tighter, alternate lines
Vitalize is a direct substitute for Mobilize — same effect, same cost, same slot. If Temur Sabertooth is removed, Erratic Portal does the same bounce work for 1 colorless. Infinite green mana doesn't close the game alone; pair this with Craterhoof Behemoth as an ETB kill or Walking Ballista as a mana sink.
Verified on Commander Spellbook · Combo ID eternal-witness-marwyn-the-nurturer-temur-sabertooth-2
Updated . Data from Commander Spellbook, Scryfall, and EDHREC.









