The One Ring + Conduit of Worlds + Phyrexia's Core
3-card combo · G
Verdict
No — this loop locks the pilot out of casting spells as much as it locks opponents out of dealing damage, making it a prison for everyone at the table including the user.
- Cards required
- 3
- Cheapest stack total
- $4.23
- Color identity
- G
- Popularity
- 48 decks
- Format
- Commander
Conduit of Worlds rebuys The One Ring from the graveyard each turn after Phyrexia's Core sacrifices it; the Ring re-enters and immediately resets protection from everything. The catch is baked into the result list: the pilot can't cast spells while protection is active, so the lock is symmetrical in the worst way — stalling the game rather than winning it.
Recipe
How it works
01
Prerequisites
You have not cast a spell this turn.
02
Steps
- Activate Phyrexia's Core's second ability by paying
, tapping it and sacrificing The One Ring, causing you to gain one life.
- Activate Conduit of Worlds by tapping it, causing you to pay
to cast The One Ring from your graveyard.
- The One Ring triggers, giving you protection from everything until your next turn.
- Repeat during each of your turns.
03
Result
Prevent all damage that would be dealt to you; You can't cast spells; You have protection from everything; Lock
Variations
Cheaper, tighter, alternate lines
The One Ring is better served as a raw draw engine in green artifact shells than as a recursion target; Conduit of Worlds pairs more productively with sacrifice loops that don't blank the pilot's own turn. If the goal is a hard lock, Teferi's Protection does the same defensive work as a one-shot instant without surrendering every future casting step.
Verified on Commander Spellbook · Combo ID conduit-of-worlds-phyrexias-core-the-one-ring
Updated . Data from Commander Spellbook, Scryfall, and EDHREC.








