Emry, Lurker of the Loch + The One Ring + Krark-Clan Ironworks
3-card combo · U
Verdict
No — this loop produces a soft lock, not a win, and requires reassembling every turn with four mana available.
- Cards required
- 3
- Cheapest stack total
- $274.44
- Color identity
- U
- Popularity
- 5,227 decks
- Format
- Commander
Emry, Lurker of the Loch recasts The One Ring from the graveyard after Krark-Clan Ironworks converts it to two colorless mana; the protection from everything clause resets on each of your turns, functionally preventing all damage dealt to you indefinitely. The shell is blue artifacts — Urza, Lord High Artificer, Breya, Etherium Shaper, or any Emry-adjacent list that already runs KCI and The One Ring for value.
Recipe
How it works
01
Prerequisites
Emry does not have summoning sickness.
02
Steps
- Activate Krark-Clan Ironworks by sacrificing The One Ring, adding
.
- Activate Emry by tapping it, allowing you to cast The One Ring from your graveyard this turn.
- Cast The One Ring by paying
.
- The One Ring triggers, giving you protection from everything until your next turn.
- Repeat during each of your turns.
03
Result
Prevent all damage that would be dealt to you; You have protection from everything; Lock
Variations
Cheaper, tighter, alternate lines
The combo needs a win condition layered on top — infinite colorless from KCI pairs cleanly with Walking Ballista or Aetherflux Reservoir to actually close games. For a tighter lock, Possessed Portal or Stasis on top of the protection layer makes the soft lock closer to airtight, but that's a second axis entirely.
Commanders
Commanders running this combo
Iron Man, Titan of Innovation
Noctis, Prince of Lucis
Verified on Commander Spellbook · Combo ID emry-lurker-of-the-loch-krark-clan-ironworks-the-one-ring
Updated . Data from Commander Spellbook, Scryfall, and EDHREC.











