The One Ring + Conduit of Worlds + Krark-Clan Ironworks

3-card combo · G

Verdict

No — this loop locks you out of casting spells and does nothing to win the game.

Cards required
3
Cheapest stack total
$0.00
Color identity
G
Popularity
124 decks
Format
Commander
Buy required cards on TCGplayer

Conduit of Worlds lets The One Ring be recast from the graveyard each turn, with Krark-Clan Ironworks covering the cost by sacrificing the Ring itself for two colorless toward the four needed. The catch is explicit in the steps: the loop's own mechanics bar casting any spells, so the protection from everything is permanent and personal but the board state stalls completely. Green artifact shells running Conduit of Worlds have better ways to spend these three slots.

Recipe

How it works

01

Prerequisites

You have not cast a spell this turn.

02

Steps

  1. Activate Krark-Clan Ironworks by sacrificing The One Ring, adding {C}{C}.
  2. Activate Conduit of Worlds by tapping it, causing you to pay {4} to cast The One Ring from your graveyard.
  3. The One Ring triggers, giving you protection from everything until your next turn.
  4. Repeat during each of your turns.

03

Result

Prevent all damage that would be dealt to you; You can't cast spells; You have protection from everything; Lock

Variations

Cheaper, tighter, alternate lines

Conduit of Worlds pairs cleanly with Krark-Clan Ironworks in loops that actually kill — add Scrap Trawler and Myr Retriever for the real KCI engine instead. If The One Ring is the draw piece, pair it with Erratic Portal or Erratic Cyclops lines that bounce it without locking spell casting entirely.

Verified on Commander Spellbook · Combo ID conduit-of-worlds-krark-clan-ironworks-the-one-ring

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Updated . Data from Commander Spellbook, Scryfall, and EDHREC.