Wolfwillow Haven

Enchantment — Aura

Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{4}{G}, Sacrifice this Aura: Create a 2/2 green Wolf creature token. Activate only during your turn.

CMC
2
Mana cost
{1}{G}
Color identity
G
Rarity
uncommon
Set
Theros Beyond Death
Price
$0.53
EDHREC rank
#4756
Buy on TCGplayer
Wolfwillow Haven card art
Wolfwillow Haven is a two-mana green enchantment that taps for one green mana and converts into a 2/2 Wolf token once you no longer need the ramp — a rare piece that stays relevant in both the early and late game. Enchantment-matters builds, especially those helmed by Ashaya, Soul of the Wild or Estrid, the Masked, get extra mileage out of it, but any green deck that wants cheap, persistent ramp should run it.

Best Commanders

Commanders with the highest synergy

01
Estrid, the Masked

Estrid, the Masked

38.6% of decks · synergy 0.37

Estrid, the Masked untaps enchantments with her +2, which turns Wolfwillow Haven into a mana-positive engine that can generate multiple green mana per turn cycle before you ever cash it in for the Wolf.

02
Yenna, Redtooth Regent

Yenna, Redtooth Regent

32.9% of decks · synergy 0.30

Yenna, Redtooth Regent copies nontoken enchantments, so Wolfwillow Haven becomes a cheap, repeatable target that both fuels your mana and stocks the board with tokens when the copies expire.

03
Wildsear, Scouring Maw

Wildsear, Scouring Maw

26.9% of decks · synergy 0.26

Wildsear, Scouring Maw wants as many enchantments entering the battlefield as possible, and Wolfwillow Haven checks that box at two mana while doubling as a late-game payoff once the ramp is no longer needed.

04
Thrun, Breaker of Silence

Thrun, Breaker of Silence

24.3% of decks · synergy 0.23

Thrun, Breaker of Silence is a straightforward voltron commander that just wants cheap, sticky ramp to land ahead of curve, and Wolfwillow Haven delivers without eating a creature slot.

05
Sythis, Harvest's Hand

Sythis, Harvest's Hand

23.8% of decks · synergy 0.21

Sythis, Harvest's Hand draws a card every time an enchantment enters, so Wolfwillow Haven is a two-mana spell that replaces itself, ramps, and eventually leaves a body — exactly the density the deck wants.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Wolfwillow Haven sees virtually no play in competitive formats like Modern, Pioneer, or Legacy, where two-mana ramp that doesn't fix colors or enter untapped is too slow and too narrow. Commander is where it earns its keep: enchantment synergy commanders reward the type, the built-in late-game conversion prevents it from becoming a dead draw, and the two-mana slot is exactly where green wants its ramp. In Oathbreaker, the same logic applies at a compressed game length, making it a reasonable include in green enchantment signatures.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.53 bulk tier

At $0.53, Wolfwillow Haven sits squarely in bulk territory — you're not paying a premium for the flexibility, which makes it an easy pickup. Bulk enchantment ramp pieces don't spike unless a new commander pushes the archetype, so expect the price to stay flat.

Explore

← All cards

Updated . Data from Scryfall, EDHREC, and Commander Spellbook.