White Ward

Enchantment — Aura

Enchant creature
Enchanted creature has protection from white. This effect doesn't remove this Aura.

CMC
1
Mana cost
{W}
Color identity
W
Rarity
uncommon
Set
Revised Edition
Price
$0.22
EDHREC rank
#25651
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White Ward card art
White Ward slaps protection from white onto a creature permanently for a single white mana, which is a real effect — but protection from white means your own white removal, buffs, and auras can no longer target it either. In most white-heavy Commander metas the self-lockout is a genuine cost, and dedicated protection pieces like Swiftfoot Boots or Hammer of Nazahn do the job without that blowback.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, White Ward occupies a narrow niche: it blanks white board wipes like Doomskar and blocks white voltron decks from touching a key creature, but the moment your own Swords to Plowshares or Akroma's Will matters, you'll regret it. Legacy and Vintage have access to it, but neither format wants a slow enchantment-based protection piece when Diplomatic Immunity and Flickerform exist. White Ward is legal in Oathbreaker as well, where the smaller table size slightly increases the odds you're actually facing a white-heavy threat, but the same self-targeting problem applies. Across every legal format, its use case is too conditional to earn a reliable slot.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.22 bulk tier

At $0.22, White Ward is deep bulk — expect to find it in a dollar bin without looking hard. The price accurately reflects demand: it sees almost no competitive or casual play, and nothing about its function is likely to change that.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.