Wanderwine Prophets
Creature — Merfolk Wizard
Champion a Merfolk (When this enters, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever this creature deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
- CMC
- 6
- Mana cost
- Color identity
- U
- Rarity
- mythic
- Set
- Special Guests
- Price
- $7.23
- EDHREC rank
- #9833
Wanderwine Prophets is a seven-mana Merfolk that, when it connects, lets you sacrifice another Merfolk to take an extra turn — repeatable as long as you keep attacking and paying the tribute. Deeproot Pilgrimage and other token generators make the sacrifice cost trivial, and Kumena, Tyrant of Orazca decks run it specifically because extra turns plus a board full of tapped Merfolk becomes a lock.
Best Commanders
Commanders with the highest synergy

Kumena, Tyrant of Orazca
Kumena, Tyrant of Orazca chains Wanderwine Prophets turns cleanly — each extra turn lets you attack again, trigger the champion ability again, and tap more Merfolk to draw cards or grow the team until the table folds.

Hakbal of the Surging Soul
Hakbal of the Surging Soul benefits because every extra turn Wanderwine Prophets generates means another explore trigger for every attacking Merfolk, compounding board development at a pace most decks can't keep up with.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is the natural home for Wanderwine Prophets — the extra turn ability is at its most punishing in a multiplayer game where each stolen turn lets you attack a different opponent and reload the sacrifice cost. In Legacy and Vintage, seven mana is simply too much to compete; Merfolk in those formats wants to win on turn two or three, not set up a value engine on turn seven. Oathbreaker shares Commander's multiplayer context, so the infinite-turn line is live there too, though the tighter card restrictions make assembling the Merfolk token support harder.
Key Combos
Combo lines featuring this card


Inalla, Archmage RitualistWanderwine Prophets
Infinite combat damage; Infinite turns; Lock
View on Commander Spellbook ↗

Molten EchoesWanderwine Prophets
Infinite turns; Infinite LTB; Infinite ETB; Lock
View on Commander Spellbook ↗Budget Alternatives
Cheaper options that do most of the same work
There is no direct functional replacement for Wanderwine Prophets — no other card staples extra turns onto a Merfolk tribal body at any price. If the goal is closing out the game with Merfolk, Lullmage Mentor can lock opponents out through counterspell loops at a lower cost, and Merrow Reejerey provides board-wide pressure without needing seven mana to come online.
Price Context
Current price
$7.23 mid tier
At $7.23, Wanderwine Prophets sits in the mid tier — expensive enough to feel like a deliberate include, cheap enough that it's not a budget obstacle for most Commander players. It's a niche tribal card with a narrow but powerful ceiling, so the price is unlikely to move dramatically without a reprint or a breakout Merfolk commander shaking up the format.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.


