Verdant Field

Enchantment — Aura

Enchant land
Enchanted land has "{T}: Target creature gets +1/+1 until end of turn."

CMC
3
Mana cost
{2}{G}
Color identity
G
Rarity
uncommon
Set
Prophecy
Price
$0.19
EDHREC rank
#30413
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Verdant Field card art
Verdant Field enchants a basic land to give it a second basic land type, which matters almost exclusively for domain and landfall synergies — and even there, it competes with fetchlands and dual lands that do the same job while actually producing mana. It costs two mana to set up, enchants a permanent that can be destroyed, and replaces itself with nothing, making it one of the weakest ways to fix domain in Commander.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Verdant Field is legal in Commander, Legacy, Vintage, and Oathbreaker, but competitive play at any level has little use for it. In Commander, domain strategies like Jared Carthalion want all five basic land types, and Verdant Field is a fragile, slow way to get there when Nissa's Triumph, Farseek, and basic duals accomplish the same thing more efficiently. Legacy and Vintage have access to the full range of dual lands and fetchlands, making a two-mana aura on a basic land essentially unplayable. Oathbreaker shares Commander's singleton rule and slower pace, which is the most charitable home, but even there the competition from better fixers is steep.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.19 bulk tier

At $0.19, Verdant Field is deep bulk — the price accurately reflects its power level. It won't hold or gain value because there's no competitive demand driving it, but the cost of entry is low enough that niche domain brewers can pick one up without concern.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.