Three Tree City

Legendary Land

As Three Tree City enters, choose a creature type.
{T}: Add {C}.
{2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.

CMC
0
Mana cost
Color identity
C
Rarity
rare
Set
Bloomburrow Promos
Price
$21.47
EDHREC rank
#184
Buy on TCGplayer
Three Tree City card art
Three Tree City lands and immediately draws you a card for each creature type you control — in a typal deck, that's often three or four cards off a single land drop. The enter-tapped downside barely registers when commanders like Minn, Wily Illusionist and Rat King, Verminister can leverage that burst of card advantage to rebuild a board state on the spot.

Best Commanders

Commanders with the highest synergy

01
Rat King, Verminister

Rat King, Verminister

46.8% of decks · synergy 0.42

Rat King, Verminister cares about stacking as many Rat tokens as possible, and Three Tree City's ETB trigger fires for every creature type on board — Rats alone can make this draw two or three cards in a typical game state, fueling the engine that keeps the swarm growing.

02
Shroofus Sproutsire

Shroofus Sproutsire

41.3% of decks · synergy 0.34

Shroofus Sproutsire builds around multiple creature types simultaneously, which means Three Tree City routinely draws three or more cards when it enters, making it one of the most efficient single land drops in the deck.

03
Finneas, Ace Archer

Finneas, Ace Archer

42.3% of decks · synergy 0.34

Finneas, Ace Archer helms a Rabbit typal strategy that naturally accumulates multiple creature types through tokens and support creatures, so Three Tree City consistently over-delivers on card draw for a land that costs nothing extra to include.

04
Muerra, Trash Tactician

Muerra, Trash Tactician

37.6% of decks · synergy 0.34

Muerra, Trash Tactician thrives on filling the board with diverse creature types to enable sacrifice payoffs, and Three Tree City converts that board diversity directly into cards without spending a mana.

05
Ashcoat of the Shadow Swarm

Ashcoat of the Shadow Swarm

38.4% of decks · synergy 0.34

Ashcoat of the Shadow Swarm pumps a Rat army that shares a single creature type, so Three Tree City reliably draws at least one card on entry — modest, but free card draw on a land in a deck that wants to go wide is still worth the slot.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Three Tree City is a Commander card in every meaningful sense — its payoff scales with creature-type diversity, and only typal decks in the 99-card singleton format consistently field enough types to draw three or four cards off a land. In competitive 60-card formats like Modern and Pioneer, creature-type counts per deck are narrower and the enter-tapped penalty is a real cost, so it sees virtually no play there. Legacy and Vintage have access to strictly faster mana and don't want a tapped land that draws one card in a tribal shell. The card is legal in Oathbreaker, where typal strategies exist, but the smaller starting hand size and faster clock make the tempo loss hurt more.

Key Combos

Combo lines featuring this card

Budget Alternatives

Cheaper options that do most of the same work

No single card replicates what Three Tree City does for free on a land, but Kindred Discovery sits closest in typal decks — it costs five mana and requires a creature type declaration, but draws a card every time a creature of that type enters or attacks, which can generate more total cards over a long game. If you want a land-slot replacement, War Room draws one card for two mana and a life point, which is slower but never enters tapped; it lacks Three Tree City's burst potential but doesn't ask you to commit to a creature-type-diverse strategy.

Price Context

Current price

$21.47 premium tier

At $21.47, Three Tree City sits in premium land territory — comparable to other powerful utility lands that generate immediate advantage. It holds that price because it's a near-auto-include in any Commander typal deck that runs green or colorless slots, and demand across multiple archetypes keeps it from falling.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.