War Room
Land
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
- CMC
- 0
- Mana cost
- Color identity
- C
- Rarity
- rare
- Set
- Doctor Who
- Price
- —
- EDHREC rank
- #150
War Room turns a land slot into a repeatable card draw engine — tap and pay life equal to your color count to draw a card, no mana required beyond the activation. The mono-color and two-color sweet spot is real: commanders like Killian, Decisive Mentor run it in over half their decks because the life cost stays cheap and the land never stops working.
Best Commanders
Commanders with the highest synergy

Killian, Decisive Mentor
Killian, Decisive Mentor is a two-color Orzhov commander, which means War Room costs two life per activation — cheap enough to fire multiple times per game without threatening your own life total, and reliable enough that over half of all Killian decks run it as a no-questions-asked draw engine.

Nelly Borca, Impulsive Accuser
Nelly Borca, Impulsive Accuser runs in Boros, and War Room slots in as one of the few colorless draw sources available to a color pair that notoriously struggles to refuel — the two-life activation is a bargain given how little competition there is for the role.


Burakos, Party Leader // Folk Hero
Burakos, Party Leader // Folk Hero is a Dimir build that generates mana from party creatures, and War Room fills the same slot it always does in two-color decks: consistent, land-slot draw that never needs a spell to be online.

Nalia de'Arnise
Nalia de'Arnise plays Abzan, which means War Room costs three life — manageable but something you track, and the reason she lands at rank four rather than higher despite strong synergy numbers.


The Tenth Doctor // Rose Tyler
The Tenth Doctor // Rose Tyler is a four-color commander, and at four life per draw, War Room starts to compete with your life total as a resource — it still makes the cut in over 40% of those decks because draw slots in four-color builds are scarce, not because the cost is trivial.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
War Room is a Commander card through and through — the life-payment mechanic is calibrated around 40-life games where you can absorb a few activations without sweating it. In Legacy and Vintage, where you start at 20 life and the format moves at a pace that punishes slow card advantage, War Room is legal but never played; Mishra's Bauble and Urza's Saga do more for free. Commander is where it earns its slot, particularly in mono-color and two-color decks that lack access to the blue draw spells that make refueling trivial in more permissive color combinations.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data for War Room isn't available in the current feed, so check Scryfall or your preferred retailer for the live number. Historically it has floated in the $1–3 range as a utility land with broad Commander demand — worth picking up for any mono- or two-color build where draw is scarce.
Explore
Sources
Mentioned
- Killian, Decisive Mentor
- Nelly Borca, Impulsive Accuser
- Burakos, Party Leader // Folk Hero
- Nalia de'Arnise
- The Tenth Doctor // Rose Tyler
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.