Stomping Ground

Land — Mountain Forest

({T}: Add {R} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.

CMC
0
Mana cost
Color identity
GR
Rarity
rare
Set
Ravnica Remastered
Price
$14.51
EDHREC rank
#68
Buy on TCGplayer
Stomping Ground card art
Stomping Ground enters untapped on command, giving Gruul decks the reliable turn-one red or green mana they need without the awkward tempo loss of a tapland. The 2-life payment is trivially cheap — a deck built around Etali, Primal Conqueror is swinging for lethal, not counting down from 40.

Best Commanders

Commanders with the highest synergy

01

Etali, Primal Conqueror

74.7% of decks · synergy 0.27

Etali, Primal Conqueror is an eight-mana threat, and every piece of mana infrastructure needs to be reliable from turn one — Stomping Ground delivers red and green without blinking, ensuring the ramp spells that accelerate Etali land on curve.

02
Raph & Mikey, Troublemakers

Raph & Mikey, Troublemakers

69.2% of decks · synergy 0.21

Raph & Mikey, Troublemakers demands both red and green early and often, and Stomping Ground is the cleanest dual that covers both pips without slowing the deck down on turn one.

03
The Ur-Dragon

The Ur-Dragon

47.8% of decks · synergy 0.18

The Ur-Dragon's five-color mana base has zero room for lands that enter tapped, and Stomping Ground slots in as one of the few duals that reliably patches the red-green pip requirement without costing a tempo.

05
Marath, Will of the Wild

Marath, Will of the Wild

60.0% of decks · synergy 0.16

Marath, Will of the Wild is a three-color commander that puts serious demand on red and green mana, and Stomping Ground is one of the premier untapped sources that keeps the engine firing on schedule.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Stomping Ground is the gold standard for red-green fixing across every competitive format where it's legal. In Modern and Pioneer, it anchors Gruul and multicolor aggro shells where untapped mana on turn one is non-negotiable. Legacy runs it in a handful of green-red strategies, though the fetch-dual ecosystem there makes it just one piece of a larger mana puzzle. Commander is where Stomping Ground sees the most copies — any Gruul, Naya, Temur, Jund, or five-color build that wants guaranteed early fixing runs it without debate. It's not legal in Pauper, which is the one format where the conversation ends before it starts.

Key Combos

Combo lines featuring this card

Budget Alternatives

Cheaper options that do most of the same work

Karplusan Forest and Game Trail both enter untapped under the right conditions and cost a fraction of Stomping Ground's price, making them reasonable stand-ins for budget builds. The trade-off is real, though — Karplusan Forest deals damage rather than letting you pay life on your terms, and Game Trail requires a basic land reveal that slows early hands; Stomping Ground's unconditional untapped entry is what you're paying the premium for.

Price Context

Current price

$14.51 mid tier

At $14.51, Stomping Ground sits in the mid tier — expensive enough to feel on a budget build, reasonable for any deck that genuinely needs the fixing. Shock lands hold their value well as perennial staples reprinted regularly, so $14–16 is the realistic floor for this card.

Explore

← All cards

Updated . Data from Scryfall, EDHREC, and Commander Spellbook.