Game Trail
Land
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped.: Add
or
.
- CMC
- 0
- Mana cost
- Color identity
- GR
- Rarity
- rare
- Set
- Doctor Who
- Price
- —
- EDHREC rank
- #365
Game Trail enters untapped as long as you control a Forest or Mountain — no hoops, no payment, just a free dual on turn one if your opening hand has basics. It's a reliable Gruul land that earns its slot in any red-green deck, and Kaust, Eyes of the Glade in particular runs it at a nearly 60% inclusion rate for exactly that consistency.
Best Commanders
Commanders with the highest synergy

Kaust, Eyes of the Glade
Kaust, Eyes of the Glade is a Gruul commander that lives and dies by hitting its colors on curve, and Game Trail's untapped condition is trivially met in any deck that starts with a Forest or Mountain — which Kaust decks always do. At 58% inclusion across nearly 3,000 lists, it's about as close to an auto-include as a non-basic gets.

The Swarmlord
The Swarmlord runs a green-blue shell, but the Tyranid token strategy splashing red isn't uncommon, and Game Trail slots into any Gruul-adjacent build that needs fast, painless mana. Nearly half of Swarmlord lists include it, reflecting how broadly useful a free dual is when the condition is this easy to meet.

Cloud, Ex-SOLDIER
Cloud, Ex-SOLDIER is a Gruul commander representing one of the largest deck populations on EDHREC, and Game Trail appears in 54% of those lists — that sheer volume alone signals how foundational the card is to the color pair's mana base.

Gimbal, Gremlin Prodigy
Gimbal, Gremlin Prodigy needs red and green mana early to function, and Game Trail's untapped entry means it never slows the artifact-fueled engine down. At 44% inclusion in Gimbal lists, it's a consistent mana-base pick over taplands in a deck that can't afford tempo loss.

Atarka, World Render
Atarka, World Render is one of the highest-inclusion homes for Game Trail at over 76% — a seven-mana dragon commander demands a smooth mana base, and a land that reliably enters untapped for both colors without costing life does exactly that work.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Game Trail is a quiet staple: any Gruul, Naya, Temur, or four-color deck touching red and green that runs basics — which is most of them — gets an untapped dual land for zero additional cost. In Modern and Pioneer, Game Trail competes with fetchable dual lands and shock lands, so it typically shows up in budget builds or sideboards of decks that can't afford or don't need the full cycle of better options. Legacy and Vintage have access to dual lands that blow it out of the water, so Game Trail is essentially invisible there. In Oathbreaker, the same Commander logic applies: smooth, painless mana in a small-deck format where stumbling on color is punishing.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data isn't currently available for Game Trail, so check your preferred retailer for the latest. Historically it's floated in the bulk-to-low-dollar range, which makes it an easy pick-up for any Gruul mana base that doesn't want to pay for shocks or fetches.
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Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.