Song of Creation
Enchantment
You may play an additional land on each of your turns.
Whenever you cast a spell, draw two cards.
At the beginning of your end step, discard your hand.
- CMC
- 4
- Mana cost
- Color identity
- GRU
- Rarity
- rare
- Set
- Magic Online Promos
- Price
- —
- EDHREC rank
- #4518
Song of Creation doubles your land drops and draws a card every time you play one, which is the kind of engine that takes over a game — the catch is it empties your hand at end of turn, so you need to convert the velocity into permanents immediately or lose everything. Glacial Chasm pairs with it as a patience-tester: you can lock the board and dig, but the cumulative upkeep will kill you if you don't find your payoff. Flubs, the Fool turns that discard clause into a free-roll, making Song of Creation less a liability and more a pure accelerant.
Best Commanders
Commanders with the highest synergy

Flubs, the Fool
Flubs, the Fool runs Song of Creation in over 78% of its decks because the commander's entire game plan rewards playing from a stocked hand while punishing opponents for the same — Song of Creation floods your hand with lands and draws, and Flubs converts that mass of cards into direct pressure before the end-of-turn discard ever becomes relevant.

Loot, the Key to Everything
Loot, the Key to Everything shows up in roughly 20% of its builds with Song of Creation because both cards are chasing the same thing: chain as many spells and land drops as possible in a single turn to trigger cascading value, and Song of Creation turns every land in hand into another draw step that fuels the next one.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Song of Creation is legal across Commander, Legacy, Modern, Pioneer, Vintage, and Oathbreaker, but Commander is unambiguously where it belongs — the singleton format's slower clock gives you time to set up the discard workaround, and the sheer number of permanents-matter and landfall payoffs available makes the engine worth building around. In Modern and Pioneer, the end-of-turn discard is a harder problem: competitive decks don't have the luxury of two or three turns to convert card velocity into board presence, so Song of Creation mostly sits on the shelf in those formats. Legacy and Vintage have the raw power density to pair it with fast mana and flash threats, but there are cleaner engines available at that power level. Stick to Commander.
Key Combos
Combo lines featuring this card



Glacial ChasmSong of CreationRamunap Excavator
Prevent all damage that would be dealt to you; Lock
View on Commander Spellbook ↗


Glacial ChasmSong of CreationCrucible of Worlds
Prevent all damage that would be dealt to you; Lock
View on Commander Spellbook ↗


Glacial ChasmSong of CreationConduit of Worlds
Prevent all damage that would be dealt to you; Lock
View on Commander Spellbook ↗


Glacial ChasmSong of CreationWalk-In Closet // Forgotten Cellar
Prevent all damage that would be dealt to you; Lock
View on Commander Spellbook ↗


Glacial ChasmSong of CreationPerennial Behemoth
Prevent all damage that would be dealt to you; Lock
View on Commander Spellbook ↗Price Context
Current price
unknown tier
Pricing data for Song of Creation isn't currently available in the index, so check Scryfall or TCGPlayer for a live number before buying. Given its narrow but devoted home in Flubs and landfall-style Commander decks, it tends to hold modest value relative to its play rate — worth picking up when you see a reasonable copy rather than waiting.
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Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.