Loot, the Key to Everything

Legendary Creature — Beast Noble

Ward {1}
At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.

CMC
3
Mana cost
{G}{U}{R}
Color identity
GRU
Rarity
mythic
Set
The Big Score
Price
$0.35
EDHREC rank
#10030
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Loot, the Key to Everything card art
Loot, the Key to Everything turns every key token you generate into a loot effect, stacking value fast in any deck that makes Treasure, Clue, or Map tokens. The cost is a two-mana legendary that does nothing alone — but in the right shell, it's a draw engine that compounds every turn.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Loot, the Key to Everything is a low-cost engine that rewards token-dense strategies — any deck leaning on Treasure, Clue, or Food generation gets real card filtering out of it, often every turn. Outside Commander, the card is legal in Standard, Pioneer, Modern, Legacy, and Vintage, but non-rotating formats already have denser competition for two-mana value creatures, and Loot doesn't do enough on its own to earn a slot over more self-sufficient options. Standard is where it has the most realistic shot — aggressive artifact and token strategies there can loop key tokens frequently enough to justify the slot.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.35 bulk tier

At $0.35, Loot, the Key to Everything sits firmly in bulk territory, which makes it a zero-risk inclusion to test in any token-heavy Commander build. Bulk rares with narrow conditions tend to stay cheap unless a specific combo breaks them wide open, so don't expect the price to move unless a new key-token synergy warps a format.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.