Sakura-Tribe Scout
Creature — Snake Shaman Scout
: You may put a land card from your hand onto the battlefield.
- CMC
- 1
- Mana cost
- Color identity
- G
- Rarity
- common
- Set
- The List
- Price
- —
- EDHREC rank
- #3568
Sakura-Tribe Scout puts a land into play on your turn at instant speed for one mana — and with Retreat to Coralhelm in play, that land drop untaps the Scout and loops infinitely, producing unlimited landfall triggers that win on the spot with Tatyova, Benthic Druid drawing your deck. The cost is a 1/1 with no floor outside dedicated landfall or bounce-land strategies, but in the decks that want it, it's a must-answer two-card engine piece that costs less than a dollar.
Best Commanders
Commanders with the highest synergy

Tatyova, Benthic Druid
Tatyova, Benthic Druid is the premier home for Sakura-Tribe Scout because the Scout is half of the Retreat to Coralhelm infinite loop, and Tatyova converts each iteration into a draw trigger that finds the win.

Archelos, Lagoon Mystic
Archelos, Lagoon Mystic wants lands entering tapped and untapped in sequence to manipulate the table, and Sakura-Tribe Scout's instant-speed activations give precise control over when lands come in — tapped or otherwise — to keep opponents' permanents locked down.

Aphelia, Viper Whisperer
Aphelia, Viper Whisperer rewards repeated landfall triggers, so Sakura-Tribe Scout's ability to fire on every player's turn by bouncing and replaying lands translates directly into extra value off the commander's triggered abilities.

Sergeant John Benton
Sergeant John Benton wants cheap, efficient creatures that contribute to a go-wide or synergy-dense Simic shell, and Sakura-Tribe Scout's land-drop acceleration and infinite-loop potential at one mana fits squarely in that list.

Yisan, the Wanderer Bard
Yisan, the Wanderer Bard tutors by verse counter, and Sakura-Tribe Scout sits at the one-drop slot — fetchable early to accelerate land drops and to assemble the Retreat to Coralhelm combo once Yisan climbs to the two-drop tier.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Sakura-Tribe Scout sees virtually all of its play in Commander, where landfall synergies are abundant and the infinite loop with Retreat to Coralhelm is a known, buildable win condition. In Pauper, the card is legal and theoretically available, but the format's faster linear strategies leave little room for a one-mana 1/1 whose value depends on bounce lands and enchantment support. Legacy and Vintage have access to it but no reason to run it — the formats move too fast for a creature that only puts lands into play without advancing the board in a meaningful way. Commander is effectively the only format where Sakura-Tribe Scout earns its slot.
Key Combos
Combo lines featuring this card



Retreat to CoralhelmSimic Growth ChamberSakura-Tribe Scout
Infinite landfall triggers
View on Commander Spellbook ↗


Meloku the Clouded MirrorRetreat to CoralhelmSakura-Tribe Scout
Infinite creature tokens; Infinite ETB; Infinite landfall triggers
View on Commander Spellbook ↗


Retreat to CoralhelmGuildless CommonsSakura-Tribe Scout
Infinite landfall triggers
View on Commander Spellbook ↗


Retreat to CoralhelmOboro, Palace in the CloudsSakura-Tribe Scout
Infinite landfall triggers
View on Commander Spellbook ↗


Retreat to CoralhelmTrade RoutesSakura-Tribe Scout
Infinite landfall triggers
View on Commander Spellbook ↗Price Context
Current price
unknown tier
Pricing data isn't currently available for Sakura-Tribe Scout, so check Scryfall or your preferred vendor for the current market rate. Historically it has been a bulk common or near-bulk uncommon, and given its narrow but dedicated Commander audience, it tends to stay accessible.
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Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.