Scute Swarm

Creature — Insect

Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.

CMC
3
Mana cost
{2}{G}
Color identity
G
Rarity
rare
Set
Magic Online Promos
Price
EDHREC rank
#221
Buy on TCGplayer
Scute Swarm card art
Scute Swarm turns every land drop after the sixth into an exponential token explosion — one untapped land with it in play can end a game in two turns. Zask, Skittering Swarmlord and Kodama of the East Tree are the premier homes, each capable of chaining land drops that double the Swarm's copies faster than most tables can answer.

Best Commanders

Commanders with the highest synergy

01
Zask, Skittering Swarmlord

Zask, Skittering Swarmlord

89.0% of decks · synergy 0.75

Zask, Skittering Swarmlord is the dedicated Insect tribal commander, and Scute Swarm is the payoff — every land drop above six doesn't just copy the Swarm, it floods the board with Insect bodies that Zask can leverage for card advantage and pressure simultaneously.

02
Yuma, Proud Protector

Yuma, Proud Protector

76.5% of decks · synergy 0.65

Yuma, Proud Protector puts lands into the graveyard and then returns them to play, and each of those enters-the-battlefield triggers can tick Scute Swarm's counter past six and then chain into copies from there.

03
Sméagol, Helpful Guide

Sméagol, Helpful Guide

71.4% of decks · synergy 0.57

Sméagol, Helpful Guide accelerates land drops through treasure and extra land effects, giving Scute Swarm the fuel it needs to hit the magic threshold and start multiplying inside a shell that's already hungry for value off each land entering play.

04
Thromok the Insatiable

Thromok the Insatiable

64.2% of decks · synergy 0.57

Thromok the Insatiable scales directly with creature count, and a Scute Swarm that has copied itself a dozen times hands Thromok a devour count that ends the game on the spot.

05
The Necrobloom

The Necrobloom

67.0% of decks · synergy 0.55

The Necrobloom mills lands into play and rewards you for having multiple lands enter on a single turn, making Scute Swarm's doubling trigger fire repeatedly in the same turn cycle with almost no extra effort.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Scute Swarm does its best work — the longer game gives it time to hit six lands, and the token copies snowball fast enough that a single uncontested turn with extra land drops is often lethal. In Modern and Pioneer, it has seen fringe play in landfall shells alongside Amulet of Vigor-style ramp, but the two-mana 1/1 is too slow without a dedicated enabler package backing it up. Legacy and Vintage are legal but irrelevant — the card doesn't operate at that speed or power density. For competitive non-Commander formats, Scute Swarm is a build-around that rarely justifies the deck slots.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data isn't available at the moment, so check Scryfall or TCGPlayer for the current market rate. Scute Swarm has seen multiple printings, which historically keeps copies accessible, but demand from landfall and Insect tribal Commander decks means supply gets absorbed quickly.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.