Screaming Nemesis

Creature — Spirit

Haste
Whenever this creature is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.

CMC
3
Mana cost
{2}{R}
Color identity
R
Rarity
mythic
Set
Duskmourn: House of Horror Promos
Price
$6.38
EDHREC rank
#4027
Buy on TCGplayer
Screaming Nemesis card art
Screaming Nemesis punishes opponents for dealing damage to it by forcing them to lose life equal to that damage — a recursive drain engine that gets uglier every time someone tries to answer it. Pair it with Blazing Sunsteel or slot it under Wayta, Trainer Prodigy and you have a damage-doubling loop that closes games fast.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard banned
vintage
pauper
oathbreaker

Screaming Nemesis is banned in Standard, which tells you everything about how quickly it spirals out of control in a format without the answers to contain it. Commander gives it a pass for the same reason every other build-around threat survives the format: four opponents means more removal flying around, and a single exile effect ends the loop cold. The singleton rule also limits how reliably you assemble the damage-amplification pieces that make it truly degenerate.

Best Commanders

Commanders with the highest synergy

01
Wayta, Trainer Prodigy

Wayta, Trainer Prodigy

36.6% of decks · synergy 0.36

Wayta, Trainer Prodigy's ability to copy fight and damage triggers turns Screaming Nemesis into a life-drain engine that scales exponentially — every copied damage ping loops back as more loss-of-life.

02
Piru, the Volatile

Piru, the Volatile

27.3% of decks · synergy 0.27

Piru, the Volatile's death trigger deals 7 damage to each non-legend, and Screaming Nemesis converts that mass ping into a corresponding life drain on the player who caused the damage — a punishing one-two on board wipes.

03
Kratos, God of War

Kratos, God of War

25.2% of decks · synergy 0.22

Kratos, God of War fights as a core game action, and Screaming Nemesis turns each of those fights into a life-drain event whenever the opponent's creature deals damage back.

04
Sonic the Hedgehog

Sonic the Hedgehog

20.8% of decks · synergy 0.20

Sonic the Hedgehog cares about speed and combat damage, and Screaming Nemesis adds a drain rider to every hit it takes, making it a taxing blocker that opponents cannot safely engage.

Key Combos

Combo lines featuring this card

Budget Alternatives

Cheaper options that do most of the same work

If Screaming Nemesis is out of reach, Brash Taunter fills a similar punisher role — it redirects combat damage to a target player and pairs with the same fight-spell shells for under a dollar. Stuffy Doll does the same job for slightly more but hits a named opponent rather than requiring a combat step, which is a meaningful trade-off in decks that lack reliable fight effects.

Price Context

Current price

$6.38 mid tier

At $6.38, Screaming Nemesis sits in the mid tier — expensive enough to feel in a budget build, but firmly justified in any deck that assembles damage-doubling loops. It holds value because the combo applications are real and the card has a narrow reprint window, so don't expect it to drop.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.