Rise and Shine

Sorcery

Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.
Overload {4}{U}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

CMC
2
Mana cost
{1}{U}
Color identity
U
Rarity
rare
Set
Modern Horizons 2
Price
$0.28
EDHREC rank
#3437
Buy on TCGplayer
Rise and Shine card art
Rise and Shine animates all your artifacts into 4/4 creatures — every mana rock, every token, every Basalt Monolith becomes a finisher in a single turn. The overload cost is steep, but in the right artifact deck, one resolved overload ends the game on the spot.

Best Commanders

Commanders with the highest synergy

01
Gimbal, Gremlin Prodigy

Gimbal, Gremlin Prodigy

57.3% of decks · synergy 0.56

Gimbal, Gremlin Prodigy generates artifact tokens as a matter of course, so Rise and Shine's overload turns a board of Gremlin fodder into a lethal army without needing any additional setup.

02
Lonis, Cryptozoologist

Lonis, Cryptozoologist

52.9% of decks · synergy 0.51

Lonis, Cryptozoologist builds up a wide board of Clue tokens, and Rise and Shine converts that investigation payoff into a one-turn kill that most tables can't block through.

03
The Goose Mother

The Goose Mother

46.8% of decks · synergy 0.45

The Goose Mother produces Food tokens every turn, and Rise and Shine is the conversion engine that turns a pile of life-gain artifacts into a board of 4/4s when the time is right.

04
Rashmi and Ragavan

Rashmi and Ragavan

42.4% of decks · synergy 0.41

Rashmi and Ragavan accumulates Treasure tokens rapidly, and Rise and Shine lets you cash out that mana surplus as a sudden alpha strike instead of just casting more spells.

05
Morska, Undersea Sleuth

Morska, Undersea Sleuth

34.4% of decks · synergy 0.33

Morska, Undersea Sleuth's Clue-heavy gameplan leaves a wide artifact board in play, and Rise and Shine is the natural top-end finisher for the tokens that pile up over the course of a long game.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Rise and Shine lives — artifact strategies run wide across the format, and the overload doubles as both a board presence and a win condition in a single card. In Modern and Legacy it's technically legal but has never found a home, since competitive artifact shells prefer faster, more redundant payoffs and Rise and Shine's overload cost is too slow for those environments. Vintage has the same problem at a higher power ceiling. Oathbreaker shares Commander's casual artifact-token ecosystem and is a reasonable secondary home, particularly in Simic shells where the overload is more reachable.

Key Combos

Combo lines featuring this card

54 decks
Grand ArchitectStaff of DominationRise and Shine

Grand ArchitectStaff of DominationRise and Shine

Infinite card draw; Infinite colorless mana that can only be spent to activate abilities of artifacts; Infinite colorless mana that can only be spent to cast artifact spells; Infinite draw triggers; Infinite lifegain; Infinite lifegain triggers; Infinite mana creatures you control can produce; Infinite untap of creatures you control

View on Commander Spellbook ↗

Price Context

Current price

$0.28 bulk tier

At $0.28, Rise and Shine is firmly bulk — easy to acquire and worth owning a copy if you run any artifact-token commander. Bulk rares with meaningful overload effects tend to sit at this price floor indefinitely, so there's no urgency to stock up, but no reason to hesitate either.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.