Rise and Shine
Sorcery
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
- CMC
- 2
- Mana cost
- Color identity
- U
- Rarity
- rare
- Set
- Modern Horizons 2
- Price
- $0.28
- EDHREC rank
- #3437
Rise and Shine animates all your artifacts into 4/4 creatures — every mana rock, every token, every Basalt Monolith becomes a finisher in a single turn. The overload cost is steep, but in the right artifact deck, one resolved overload ends the game on the spot.
Best Commanders
Commanders with the highest synergy

Gimbal, Gremlin Prodigy
Gimbal, Gremlin Prodigy generates artifact tokens as a matter of course, so Rise and Shine's overload turns a board of Gremlin fodder into a lethal army without needing any additional setup.

Lonis, Cryptozoologist
Lonis, Cryptozoologist builds up a wide board of Clue tokens, and Rise and Shine converts that investigation payoff into a one-turn kill that most tables can't block through.

The Goose Mother
The Goose Mother produces Food tokens every turn, and Rise and Shine is the conversion engine that turns a pile of life-gain artifacts into a board of 4/4s when the time is right.

Rashmi and Ragavan
Rashmi and Ragavan accumulates Treasure tokens rapidly, and Rise and Shine lets you cash out that mana surplus as a sudden alpha strike instead of just casting more spells.

Morska, Undersea Sleuth
Morska, Undersea Sleuth's Clue-heavy gameplan leaves a wide artifact board in play, and Rise and Shine is the natural top-end finisher for the tokens that pile up over the course of a long game.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Rise and Shine lives — artifact strategies run wide across the format, and the overload doubles as both a board presence and a win condition in a single card. In Modern and Legacy it's technically legal but has never found a home, since competitive artifact shells prefer faster, more redundant payoffs and Rise and Shine's overload cost is too slow for those environments. Vintage has the same problem at a higher power ceiling. Oathbreaker shares Commander's casual artifact-token ecosystem and is a reasonable secondary home, particularly in Simic shells where the overload is more reachable.
Key Combos
Combo lines featuring this card



Voltaic ConstructRise and ShineBasalt Monolith
Infinite colorless mana; Infinite mana artifacts you control can produce; Infinite untap of artifacts you control
View on Commander Spellbook ↗


Voltaic ConstructRise and ShineGilded Lotus
Infinite colored mana; Infinite mana artifacts you control can produce; Infinite untap of artifacts you control
View on Commander Spellbook ↗


Voltaic ConstructRise and ShineThran Dynamo
Infinite colorless mana; Infinite mana artifacts you control can produce; Infinite untap of artifacts you control
View on Commander Spellbook ↗


Grand ArchitectStaff of DominationRise and Shine
Infinite card draw; Infinite colorless mana that can only be spent to activate abilities of artifacts; Infinite colorless mana that can only be spent to cast artifact spells; Infinite draw triggers; Infinite lifegain; Infinite lifegain triggers; Infinite mana creatures you control can produce; Infinite untap of creatures you control
View on Commander Spellbook ↗Price Context
Current price
$0.28 bulk tier
At $0.28, Rise and Shine is firmly bulk — easy to acquire and worth owning a copy if you run any artifact-token commander. Bulk rares with meaningful overload effects tend to sit at this price floor indefinitely, so there's no urgency to stock up, but no reason to hesitate either.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.
