Reckless Endeavor
Sorcery
Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
- CMC
- 7
- Mana cost
- Color identity
- R
- Rarity
- rare
- Set
- Forgotten Realms Commander
- Price
- $9.43
- EDHREC rank
- #3531
Reckless Endeavor deals damage to each creature equal to a dice roll and creates Treasure tokens equal to another — two high-impact effects stapled to one red sorcery. The cost is variance: you're rolling dice, and a bad run can leave your opponents' boards intact while your mana investment evaporates. In the right shell, that gamble is worth it; in a controlling list, it isn't.
Best Commanders
Commanders with the highest synergy

Jaws, Relentless Predator
Jaws, Relentless Predator is purpose-built for Reckless Endeavor — Jaws cares about rolling dice and getting Treasures, so Reckless Endeavor pays off both halves of the commander's engine in a single cast.


Wyll, Blade of Frontiers // Sword Coast Sailor
Wyll, Blade of Frontiers // Sword Coast Sailor triggers on dice rolls, so Reckless Endeavor firing two rolls means Wyll is potentially punching hard twice before you even count the damage spread.

Mr. House, President and CEO
Mr. House, President and CEO turns every dice roll into Servo tokens and triggers, so Reckless Endeavor generates a cascade of value on top of its damage and Treasures.

Prosper, Tome-Bound
Prosper, Tome-Bound wants Treasure production to fuel impulse-draw payoffs, and Reckless Endeavor's second roll feeds that engine while incidentally clearing small blockers.

Lorehold, the Historian
Lorehold, the Historian rewards rolling dice with card advantage and token generation, making Reckless Endeavor a clean double-trigger that also handles early creature pressure.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Reckless Endeavor is a Commander card through and through — the combination of board interaction and Treasure generation is calibrated for multiplayer, where you're staring down multiple creature-based strategies at once. The dice-roll variance that would disqualify it from Legacy and Vintage is exactly what makes it exciting in a format where individual games are lower-stakes and the spell doubles as a dice-matters payoff. In Oathbreaker it's similarly viable if your planeswalker cares about dice or artifacts. Outside of those sanctioned formats it's not legal, but that barely matters — the card was designed for Commander and that's where it earns its slot.
Key Combos
Combo lines featuring this card
Budget Alternatives
Cheaper options that do most of the same work
Reckless Endeavor's closest functional substitute is Curse of Opulence combined with a sweeper effect, but if you want a single card that clears small creatures and generates Treasures, Brass's Bounty and a cheap removal spell do the job at a fraction of the price — you lose the dice-roll synergy entirely, though. Magda, the Hoardmaster or cheaper Treasure-generating spells like Captain Lannery Storm can fill the resource side if Reckless Endeavor's price is the issue, but nothing cheap replicates both halves at once.
Price Context
Current price
$9.43 mid tier
At $9.43, Reckless Endeavor sits in the mid tier — noticeable but not a budget-breaker. The price is propped up almost entirely by Commander demand, specifically from Jaws and dice-matters builds, so it holds as long as that archetype stays active.
Explore
Sources
Mentioned
- Jaws, Relentless Predator
- Wyll, Blade of Frontiers // Sword Coast Sailor
- Mr. House, President and CEO
- Prosper, Tome-Bound
- Lorehold, the Historian
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.