Port of Karfell
Land
This land enters tapped.: Add
.
,
, Sacrifice this land: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.)
- CMC
- 0
- Mana cost
- Color identity
- BU
- Rarity
- uncommon
- Set
- Kaldheim
- Price
- $0.26
- EDHREC rank
- #3727
Port of Karfell taps for two blue mana or reanimates a creature from any graveyard — both modes on one land, no spell slot required. The cost is real: it enters tapped, the activated ability costs six mana and needs you to tap two untapped creatures you control, and the reanimation target comes in tapped. Decks like Admiral Brass, Unsinkable that flood the board with creatures and want recursive threats treat that activation cost as a feature, not a tax; greedier builds that just need colored mana should look elsewhere.
Best Commanders
Commanders with the highest synergy

Admiral Brass, Unsinkable
Admiral Brass, Unsinkable runs Port of Karfell in over 43% of builds because the combination of a creature-dense board and a graveyard full of buffed-up Pirates makes the six-mana activation trivially easy to hit — and reanimating a Pirate straight into Brass's anthem effect is just free value.

Mirko, Obsessive Theorist
Mirko, Obsessive Theorist mills opponents aggressively, and Port of Karfell turns that milled pile into a resource: tapping two creatures to reanimate a threat straight out of an opponent's graveyard fits Mirko's gameplan of weaponizing everyone else's library.

Captain N'ghathrod
Captain N'ghathrod steals cards from opponents' graveyards as a core mechanic, and Port of Karfell provides an additional reanimation vector that doesn't require combat — letting you pull a second target from the yard in the same turn N'ghathrod is swinging.
Runo Stromkirk
Runo Stromkirk wants big creatures in the graveyard to copy and recur, and Port of Karfell's activated ability slots cleanly into that loop without costing a deck slot beyond the land itself.

The Ancient One
The Ancient One triggers off milling and graveyard activity, and Port of Karfell contributes on both axes — it produces colored mana early and later becomes a reanimation outlet once the board is developed enough to tap two creatures.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Port of Karfell is legal in Commander, Legacy, Modern, Pioneer, Vintage, and Oathbreaker, but it's essentially a Commander card. In Modern and Pioneer the tempo loss from entering tapped is punishing and six mana for a reanimation effect is far too slow when dedicated spells exist at half the cost. Legacy and Vintage have no interest in a land that doesn't produce colorless or provide an immediate effect. Commander is where Port of Karfell earns its slot: the format's slower pace absorbs the enters-tapped penalty, creature-heavy boards make the tap-two activation realistic, and any land that doubles as a reanimation engine is worth evaluating on its merits.
Key Combos
Combo lines featuring this card




Lumra, Bellow of the WoodsPort of KarfellAmulet of VigorSylvan Safekeeper
Infinite LTB; Infinite ETB; Infinite sacrifice triggers; Infinite death triggers; Infinite self-mill; Infinite mana lands you control can produce; Infinite landfall triggers; Put all land cards from your library and graveyard onto the battlefield
View on Commander Spellbook ↗



Lumra, Bellow of the WoodsPort of KarfellAmulet of VigorZuran Orb
Infinite death triggers; Infinite ETB; Infinite landfall triggers; Infinite lifegain; Infinite lifegain triggers; Infinite LTB; Infinite mana lands you control can produce; Infinite sacrifice triggers; Infinite self-mill; Put all land cards from your library and graveyard onto the battlefield
View on Commander Spellbook ↗



Lumra, Bellow of the WoodsPort of KarfellAmulet of VigorSquandered Resources
Infinite death triggers; Infinite ETB; Infinite landfall triggers; Infinite LTB; Infinite mana lands you control can produce; Infinite sacrifice triggers; Infinite self-mill; Put all land cards from your library and graveyard onto the battlefield
View on Commander Spellbook ↗



Lumra, Bellow of the WoodsPort of KarfellSpelunkingSylvan Safekeeper
Infinite ETB; Infinite sacrifice triggers; Infinite death triggers; Infinite self-mill; Infinite mana lands you control can produce; Infinite landfall triggers; Put all land cards from your library and graveyard onto the battlefield; Infinite card draw; Infinite draw triggers; Infinite LTB
View on Commander Spellbook ↗



Lumra, Bellow of the WoodsPort of KarfellSpelunkingZuran Orb
Infinite death triggers; Infinite ETB; Infinite landfall triggers; Infinite lifegain; Infinite lifegain triggers; Infinite LTB; Infinite mana lands you control can produce; Infinite sacrifice triggers; Infinite self-mill; Put all land cards from your library and graveyard onto the battlefield; Infinite card draw; Infinite draw triggers
View on Commander Spellbook ↗Price Context
Current price
$0.26 bulk tier
At $0.26, Port of Karfell is deep bulk — an easy inclusion for any Dimir or Grixis graveyard build with no financial barrier. Bulk dual-function lands rarely spike unless they find a broken interaction, and nothing about this card's design suggests that's coming.
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Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.