Pirate Ship

Creature — Human Pirate

This creature can't attack unless defending player controls an Island.
{T}: This creature deals 1 damage to any target.
When you control no Islands, sacrifice this creature.

CMC
5
Mana cost
{4}{U}
Color identity
U
Rarity
rare
Set
Limited Edition Alpha
Price
EDHREC rank
#20836
Buy on TCGplayer
Pirate Ship card art
Pirate Ship is a five-mana 4/3 that deals 1 damage to target creature or player — and requires you to control an Island just to attack, making it one of the most maintenance-heavy beatsticks in the game. Outside of a Pirate-tribal shell where Malcolm, Keen-Eyed Navigator turns every hit into mana, there is almost no Commander context where this card earns its slot.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Pirate Ship is legal in Commander, Legacy, Modern, Vintage, and Oathbreaker, but legality and playability are different things. In Commander it finds its narrowest defensible home in Pirate-tribal decks, where the creature type does real work. Legacy, Modern, and Vintage have no interest — the rate is embarrassing next to what those formats offer at five mana. Oathbreaker is the one fringe case where a dedicated Island-heavy blue build might squeeze some flavor out of it, but even there it's a concession to theme over function.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data isn't currently available for Pirate Ship, which tracks — it moves rarely enough that market snapshots are sparse. Check Scryfall or TCGPlayer for a live number; as a low-demand novelty card it typically sits in bulk-rare or near-bulk territory.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.