Pain for All

Enchantment — Aura

Enchant creature you control
When this Aura enters, enchanted creature deals damage equal to its power to any other target.
Whenever enchanted creature is dealt damage, it deals that much damage to each opponent.

CMC
3
Mana cost
{2}{R}
Color identity
R
Rarity
rare
Set
Edge of Eternities
Price
$0.49
EDHREC rank
#3806
Buy on TCGplayer
Pain for All card art
Pain for All closes games: whenever a creature you control deals combat damage, every opponent takes that much damage too, turning a single attack into a table-wide punishment. Dawnsire, Sunstar Dreadnought and Three Dog, Galaxy News DJ are the flagship homes, but any deck swinging with high-power creatures will find it does obscene work for three mana.

Best Commanders

Commanders with the highest synergy

01
Three Dog, Galaxy News DJ

Three Dog, Galaxy News DJ

53.8% of decks · synergy 0.52

Three Dog, Galaxy News DJ runs Pain for All in over half its decks because Three Dog's triggered abilities reward dealing damage to opponents — Pain for All means every combat hit registers against every opponent simultaneously, letting a single attacker trigger Three Dog's effects while draining the whole table.

02
Stangg, Echo Warrior

Stangg, Echo Warrior

55.6% of decks · synergy 0.52

Stangg, Echo Warrior creates a token copy of itself whenever it attacks, and Pain for All doubles the effective table pressure by mirroring that combat damage to every opponent — two bodies swinging becomes a four-way punishment that compresses the game clock dramatically.

03
Wayta, Trainer Prodigy

Wayta, Trainer Prodigy

50.9% of decks · synergy 0.49

Wayta, Trainer Prodigy cares about creatures fighting and dealing damage, and Pain for All extends that damage to every opponent, meaning a single fight or combat step punishes the table rather than a single target — it's a force multiplier for a deck already generating repeated damage triggers.

04
Maarika, Brutal Gladiator

Maarika, Brutal Gladiator

41.8% of decks · synergy 0.39

Maarika, Brutal Gladiator pings itself to get first strike and trample, and Pain for All turns every trampled-over hit into simultaneous damage against all opponents — the deathtouch-and-trample package that typically takes one player out of the game now threatens to take three.

05
Uril, the Miststalker

Uril, the Miststalker

34.5% of decks · synergy 0.32

Uril, the Miststalker routinely swings for lethal-sized chunks, and Pain for All converts those enormous voltron hits into table-wide damage — if Uril is connecting for 20, Pain for All means every opponent absorbs 20, collapsing multiplayer games in a single swing.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is the native habitat for Pain for All — the card is almost useless in one-on-one formats and was designed to scale with the number of opponents sitting across from you. In Standard, Pioneer, Modern, and Legacy it's legal but sees essentially no play: redundant damage doublers with fewer hoops exist at similar mana costs, and those formats never have the two or three extra opponents needed to make the effect a blowout. Oathbreaker, like Commander, gives Pain for All the multi-opponent table it needs, and any signature spell or planeswalker that enables a swinging creature will find it overperforms. Outside of multiplayer, file it as a bulk rare with no competitive application.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.49 bulk tier

At $0.49, Pain for All sits firmly in bulk rare territory, which makes no sense given how often it ends games at four-player tables. It's the kind of card that should be a staple pickup before players figure out it's broken.

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Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.