Out of Time
Enchantment
When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way.
Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
- CMC
- 3
- Mana cost
- Color identity
- W
- Rarity
- rare
- Set
- Modern Horizons 2
- Price
- $0.31
- EDHREC rank
- #5812
Out of Time enters and phases out every creature on the board until it leaves — a mass exile-style reset stapled to an enchantment that sticks around. The cost is the enchantment type itself: anything that kills or bounces enchantments gets your opponents' creatures back immediately, and Opalescence turns it into a creature that can be attacked off the table. The Tenth Doctor // Rose Tyler decks run it anyway because phasing creatures onto the card is exactly what that engine wants to exploit.
Best Commanders
Commanders with the highest synergy


The Tenth Doctor // Rose Tyler
The Tenth Doctor // Rose Tyler runs Out of Time in over 60% of decks because phasing creatures onto it is the engine — the Doctor's ability to interact with time counters means you can manage when those creatures return, turning a symmetrical wipe into a lopsided one.

Aminatou, the Fateshifter
Aminatou, the Fateshifter blinks Out of Time to reset the phase-out counters, effectively making the creature lockout permanent as long as you keep the loop going.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Out of Time is a Commander staple first and a fringe consideration everywhere else. In Commander, the symmetrical board phase-out hits harder than most wraths because phased-out permanents miss untap steps, buying you multiple turns rather than one clean reset. In Legacy and Vintage it's legal but functionally absent — those formats kill on turn one or two, and a three-mana enchantment that doesn't immediately end the game can't compete. Modern has the speed problem too, though enchantment-based control shells could theoretically find a niche if the meta slowed down enough to care. Stick to Commander, where the four-player math makes mass phase-outs consistently backbreaking.
Key Combos
Combo lines featuring this card


OpalescenceOut of Time
Permanently phase out all creatures and non-Aura enchantments on the battlefield; Lock
View on Commander Spellbook ↗


Out of TimeRetraction HelixSelvala, Heart of the Wilds
Infinite colored mana; Infinite mana creatures you control can produce; Infinite storm count; Infinite untap of creatures you control
View on Commander Spellbook ↗


Out of TimeRetraction HelixSanctum Weaver
Infinite colored mana; Infinite mana creatures you control can produce; Infinite storm count; Infinite untap of creatures you control
View on Commander Spellbook ↗



Volcano HellionLich's MirrorRhox FaithmenderOut of Time
Infinite lifegain
View on Commander Spellbook ↗



Encroaching MycosynthEmry, Lurker of the LochOut of TimeKrark-Clan Ironworks
Infinite colorless mana; Infinite death triggers; Infinite ETB; Infinite LTB; Infinite mana creatures you control can produce; Infinite sacrifice triggers; Infinite storm count; Infinite untap of creatures you control
View on Commander Spellbook ↗Price Context
Current price
$0.31 bulk tier
At $0.31, Out of Time is bulk — you're getting a legitimate mass-removal enchantment at near-zero cost. Bulk rares with genuine Commander utility tend to stay cheap unless they spike on a combo discovery, so buy in now if you need copies rather than waiting for a price drop that probably won't come.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.