Nature's Will
Enchantment
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
- CMC
- 4
- Mana cost
- Color identity
- G
- Rarity
- rare
- Set
- Wilds of Eldraine: Enchanting Tales
- Price
- $6.59
- EDHREC rank
- #2473
Nature's Will untaps all your lands after combat damage and taps down everything your opponents control — that's a free second main phase with a full mana base and a locked-out table. At four mana in green, it's a clean rate for what is effectively a combat-step Seedborn Muse stapled to a soft lock, and any deck running Aggravated Assault or a commander like Bello, Bard of the Brambles turns it into an infinite-mana engine on the spot.
Best Commanders
Commanders with the highest synergy

Bello, Bard of the Brambles
Bello, Bard of the Brambles gives all Vehicles and non-creature artifacts haste, so the turn you swing with a crew and connect, Nature's Will untaps your lands into another activation or combat — the lock-and-refuel loop is the deck's core engine.

Tadeas, Juniper Ascendant
Tadeas, Juniper Ascendant rewards attacking with unblocked creatures with mana, and Nature's Will stacks on top of that by also untapping your lands on the same combat — the two effects together mean a successful swing can generate enough mana to cast your entire hand.

Gonti, Canny Acquisitor
Gonti, Canny Acquisitor triggers whenever you attack with the highest-power creature and gives that creature trample until end of turn, making it much easier to deal combat damage and fire Nature's Will — the tap-down clause then keeps blockers off the table for future turns.

Omnath, Locus of Mana
Omnath, Locus of Mana stores unused green mana across turns, so Nature's Will's land untap refills a pool that never drains — the combination lets Omnath grow to threatening size faster than almost any other setup in the 99.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Nature's Will is legal in Commander, Legacy, Modern, Vintage, and Oathbreaker, but in practice it only shows up in Commander. In Legacy and Vintage the card is simply too slow — four mana at sorcery speed with a condition attached (dealing combat damage) doesn't compete with the broken things those formats are doing on turns one through three. Modern is theoretically viable but no competitive shell has ever adopted it, because the formats that want extra-combat synergies tend to just run cheaper pieces. Commander is the natural home: games go long, life totals are high enough to encourage attacking, and the table-wide tap effect is uniquely punishing in a multiplayer context where any player can become the archenemy.
Key Combos
Combo lines featuring this card


Aggravated AssaultNature's Will
Infinite combat damage; Infinite untap of creatures you control; Infinite combat phases; Infinite mana creatures you control can produce; Infinite mana lands you control can produce; Infinite untap of lands you control
View on Commander Spellbook ↗

Najeela, the Blade-BlossomNature's Will
Infinite combat phases; Infinite creature tokens
View on Commander Spellbook ↗

Hellkite ChargerNature's Will
Infinite combat damage; Infinite combat phases; Infinite mana lands you control can produce; Infinite untap of lands you control
View on Commander Spellbook ↗


Ashaya, Soul of the WildWeaver of HarmonyNature's Will
Infinite mana lands you control can produce; Infinite mana nontoken creatures you control can produce; Infinite untap of nontoken creatures you control; Infinite untap of lands you control
View on Commander Spellbook ↗



Relentless AssaultHelm of the HostNature's WillEternal Witness
Infinite ETB; Infinite storm count; Infinite combat phases; Infinite mana lands you control can produce; Infinite creature tokens with haste; Infinite magecraft triggers; Infinite combat damage; Infinite untap of lands you control
View combo details →Budget Alternatives
Cheaper options that do most of the same work
Sword of Feast and Famine does the same land-untap work for the same combat-damage trigger and runs around $20, which is the upgrade path rather than the budget one — for something cheaper, Bear Umbra enchants a single creature and untaps lands on attack without needing to connect, covering most of the mana-refill use case at roughly a dollar. Nature's Will has the edge whenever the tap-down clause matters, which is often the deciding factor in aggressive green decks, but Bear Umbra is more resilient and more accessible if the lock effect isn't what you're after.
Price Context
Current price
$6.59 mid tier
At $6.59, Nature's Will sits in the mid tier — expensive enough to feel like a real include decision but cheap enough that it doesn't need to justify a slot the way an $30 enchantment does. The price is stable given consistent demand from Bello and extra-combat builds, so if it fits the deck, buy it now rather than waiting for a reprint that isn't currently scheduled.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.